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Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| Hi,
Yes, you can use Tilengine without its built-in window. In this case is up to you, the integrator, to create the render target in your windowing environment. Tilengine expects a 32-bit RGBA surfa... |
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megamarc |
Support
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16 |
38,054 |
12-11-2020, 04:39 PM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
| Hi!
Regarding trailers, I used video editors in the distant past (Mediachance Edit Studio 5). I know how to work with video layers, text/effect layers, transitions... However I don't know how to sc... |
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megamarc |
Support
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14 |
24,384 |
01-19-2023, 04:30 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Great work Richard! I'm glad you're playing a bit with tilengine, I hope that it's an interesting tool for your projects, and don't be afraid of asking for support if you get stuck somewhere. Document... |
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megamarc |
Game development topics
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43 |
127,006 |
09-11-2018, 07:19 AM |
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Thread: Tilengine as libretro core with LUA games
Post: Tilengine as libretro core with LUA games
| I'm working on an experimental version of tilengine. It's a libretro core with loadable games written in lua. Libretro cores are plugins that can be run inside Retroarch emulation environment, which p... |
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megamarc |
News & Announcements
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4 |
14,334 |
12-05-2019, 12:12 AM |
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Thread: moverse hacia la posicion de un objeto
Post: RE: moverse hacia la posicion de un objeto
| Más que pasarlo a radianes, es ahorrarte pasarlo a grados, las funciones matemáticas trabajan siempre con radianes.
Aprovecha para optimizar en los puntos que te comenté, intenta siempre ahorrar repe... |
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megamarc |
Soporte
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8 |
21,648 |
04-06-2020, 07:47 AM |
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Thread: Text in Tilengine
Post: RE: Text in Tilengine
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JaumeAlcazo Wrote: (06-08-2018, 05:48 PM)
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Which is the best library to render text in SDL/Tilengine?
I would like to use "\n", ttf fonts, bitmap fonts, different colors, etc...
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Tilengine doe... |
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megamarc |
Support
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3 |
13,133 |
06-09-2018, 12:29 AM |
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Thread: Blending mode for this effect
Post: RE: Blending mode for this effect
| Yes, my effect is too much intense compared to the original screenshot. But it's just a demonstration about how to use palettes and add/sub blending modes to get lighting and shadow effects without al... |
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megamarc |
Support
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7 |
21,495 |
09-11-2018, 07:25 AM |
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Thread: Interest on retro and future game projects
Post: RE: Interest on retro and future game projects
| Welcome! Glad to help :-)
Traditional approach is to encapsulate state variables inside a game entity or actor, an abstraction of everything that exists inside a game.
I don't know what's going ... |
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megamarc |
Presentations
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9 |
27,263 |
04-06-2020, 07:53 AM |
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Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| No, the base Tilengine doesn't use hardware acceleration at all, it's entirely software based on CPU alone. SDL2 library that underpins the built-in window does use hardware acceleration. |
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megamarc |
Support
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16 |
38,054 |
12-11-2020, 11:44 PM |
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Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
| Hi!
The effects you mention could be implemented in Tilengine right now, combining layer clipping and layer blending. The ability of the SNES to clip the portion of the layer that lies outside of a... |
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megamarc |
Support
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8 |
14,473 |
01-20-2023, 08:30 AM |
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Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items
| Haha what a cute guts-fest your jump-n-bump game Domarius :D :D I don't know the original game, but congratulations for your funny remake |
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megamarc |
Support
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10 |
30,457 |
09-11-2018, 07:31 AM |
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Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| Sorry I don't understand the question. Enable what?
If GPU usage is high, you may have a low-end system. Disable CRT effect (enabled by default) by pressing "backspace" key once |
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megamarc |
Support
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16 |
38,054 |
12-12-2020, 12:24 AM |
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Thread: V-Tilengine
Post: RE: V-Tilengine
| Hi!
Nice work, thanks for sharing here. I didn't know about V language, seems cool.
I've also updated README in GitHub to add V-Tilengine binding.
Regards, |
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megamarc |
Game development topics
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1 |
4,490 |
01-29-2023, 03:36 AM |