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Thread: Vertical callback or per pixel callback : I understand/How does Tilengine work?
Post: RE: Vertical callback or per pixel callback : I un...
There are four passes, on each pass only effective items for that pass are drawn.
So the first pass of sprites only renders regular sprites, and the second pass only renders priority ones. The same... |
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megamarc |
Support
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29 |
28,113 |
09-18-2023, 03:31 AM |
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Thread: Vertical callback or per pixel callback : I understand/How does Tilengine work?
Post: RE: Vertical callback or per pixel callback : I un...
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megamarc |
Support
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29 |
28,113 |
09-18-2023, 04:34 PM |
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Thread: Vertical callback or per pixel callback : I understand/How does Tilengine work?
Post: RE: Vertical callback or per pixel callback : I un...
There's a list that stores, for each sprite, what index to draw next after the current one. It also stores the first sprite to draw. When you need fine control of sprite ordering, for example to imple... |
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megamarc |
Support
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29 |
28,113 |
09-19-2023, 12:15 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
Hi,
I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem.
Regards, |
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megamarc |
Support
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7 |
7,855 |
09-22-2023, 12:24 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
Hi!
Sorry for the long delay.
In my development branch I use VSYNC for window creation and get correct behavior in both Firefox and Edge. I haven' tried no vsync, as the variable monitor rate fe... |
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megamarc |
Support
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14 |
17,452 |
12-03-2023, 06:26 PM |
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Thread: Origin of resources
Post: RE: Origin of resources
Hi!
I don't create the resources myself, because I don't have drawing skills. Instead I use different sources:
itch.io free resources (mainly from https://ansimuz.itch.io/)
https://www.vgmaps.c... |
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megamarc |
Game development topics
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1 |
2,172 |
12-21-2023, 09:06 PM |
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Thread: How blitting works
Post: RE: How blitting works
Hi!
That's the reason, it's fixed point math. On low-end hardware, integer math is much faster than floating point. So the fractional accumulation is done in 16.16 fixed point, that is 16 bits for in... |
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megamarc |
Support
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2 |
2,197 |
02-23-2024, 04:57 PM |
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Thread: How to create a framebuffer for use of external rendering
Post: RE: How to create a framebuffer for use of externa...
Hi,
In plain C (not C++), void* pointer means "anything goes", it's like a placeholder that accepts any data. malloc won't break, it just returns a void* pointer, it doesn't care what are you using... |
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megamarc |
Support
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1 |
1,604 |
03-01-2024, 05:44 PM |
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Thread: CRT and set FPS bugs
Post: RE: CRT and set FPS bugs
Hi!
I've just returned from holidays and seen your post. Let me check it and answer soon.
The CRT issue happens when the front layer is scrolling, or just standing still?
I may need the "elis... |
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megamarc |
Support
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3 |
2,852 |
04-02-2024, 04:20 AM |
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Thread: CRT and set FPS bugs
Post: RE: CRT and set FPS bugs
Hi,
I've found the explanation for both issues:
CRT filter
The problem here is that the background bitmap is smaller than the framebuffer. When thete's no background bitmap, each frame is cle... |
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megamarc |
Support
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3 |
2,852 |
04-04-2024, 03:18 AM |
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Thread: Global palettes bugs?
Post: RE: Global palettes bugs?
Hi!
The foreground tileset palette is using 22 colors, so that's not a bug.
Global palettes are dynamic, they aren't used unles they're configured. Can you expand on your idea / case of use?
... |
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megamarc |
Support
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6 |
4,206 |
05-30-2024, 05:37 AM |
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Thread: Global palettes bugs?
Post: RE: Global palettes bugs?
Hi!
Nice suggestions as always. I'll comment a bit
By design I didn't want Tilengine to be a 1:1 replica of past systems, imposing artificial restrictions. One of the major differencies is palet... |
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megamarc |
Support
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6 |
4,206 |
05-31-2024, 07:15 AM |
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Thread: Global palettes bugs?
Post: RE: Global palettes bugs?
Hi!
Sorry for the delay. I'm fixing some issues I found in another areas so I haven't checked the forums in a while.
Your suggestion is welcomed as always.
However, the color extraction to pi... |
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megamarc |
Support
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6 |
4,206 |
08-10-2024, 05:17 PM |