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    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Daniel! How're you doing? Are you progressing in your game development? Have you managed to write an importer for your custom tilemap format to tilengine? Regards
megamarc Support 22 64,519 06-24-2018, 03:52 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Hi Domarius, I checked the level 2 rotating Contra 3 boss, and it's tricky! The white paint road lines create a illusion of two independent rotation planes, something that the SNES definitely couldn'...
megamarc Support 13 36,613 06-24-2018, 04:10 PM
    Thread: Pixel modifications
Post: RE: Pixel modifications

Thanks for the screenshots! Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette). Although many classic systems implemented fixed palettes,...
megamarc Support 18 52,435 06-24-2018, 04:39 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Yes, those developers were really skilled and clever people. We're used today to high-level languages with much abstraction, and source code editors with advanced navigation tools. But all those prog...
megamarc Support 13 36,613 06-27-2018, 03:28 PM
    Thread: Tilengine Production Readiness
Post: RE: Tilengine Production Readiness

Hi Daniel, Saying that the built-in window is not meant for production, I don't mean that it's buggy or unreliable, I just mean that it may have a limited set of features compared to other environm...
megamarc Support 1 5,887 06-27-2018, 04:13 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Daniel! Your contribution to the Tilengine documentation wuold be great, of course! I know it lacks proper documentation in some areas, and Tilengine has grown to a large project that is too muc...
megamarc Support 22 64,519 06-27-2018, 09:57 PM
  Star Thread: Forums temporarily shutting down
Post: RE: Forums temporarily shutting down

Migration to now hosting plan is complete. Website and forums are fully online again from backup made in june 28. All threads and users are restored. Welcome again!
megamarc News & Announcements 1 6,188 07-02-2018, 10:32 PM
    Thread: Tilengine 2.0 goes LGPL full open source
Post: Tilengine 2.0 goes LGPL full open source

Tilengine is now a complete open source project. I've released the full source code under the LGPL license, that allows usage in closed source applications as well as in open source projects. I've ...
megamarc News & Announcements 3 12,713 07-05-2018, 08:26 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Hi Domarius! I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d. Love2d is an all-in-one Lua-only framework: it gives grap...
megamarc Support 22 59,319 07-08-2018, 04:21 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ...
megamarc Support 22 59,319 07-09-2018, 07:19 PM
  Exclamation Thread: Forum issues after migration
Post: Forum issues after migration

Hi, There are some issues reported in the forums: BB editor is missing, clickable smileys don't work... As you know, some days ago I migrated all the web and forums to a new hosting plan. I had to ...
megamarc Forum issues 10 28,699 07-10-2018, 02:43 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

You're right! After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to...
megamarc Support 22 59,319 07-10-2018, 04:06 PM
    Thread: Forum issues after migration
Post: RE: Forum issues after migration

No, it's still Hostinger, but the old plan was a Premium account upgraded fom a Free one three years ago. Nowadays Free doesn't exist anymore, Premium costs a lot and the new Basic is much cheaper but...
megamarc Forum issues 10 28,699 07-10-2018, 10:27 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. Same makefile, same sources, but different Ubuntu versions throw building and/or ...
megamarc Support 22 59,319 07-10-2018, 10:34 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I finally have running builds for each platform, uploaded to itch.io too. People should give feedback, as they may work on mi build environments but fail in others.
megamarc Support 22 59,319 07-11-2018, 01:17 AM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Congratulations for your new NES Mini! Time to enjoy it :-) I know the CRT filter I implemented is somewhat crude, and not faithful to actual CRT/composite video systems. Its mission is to give som...
megamarc Support 9 25,989 07-11-2018, 01:44 AM
    Thread: Forum issues after migration
Post: RE: Forum issues after migration

I choose hostinger back then becase they had a free plan. That plan is in fact a trap, because they we're putting my site offline frequently complaining that "I had exceeded my bandwith quota", but yo...
megamarc Forum issues 10 28,699 07-11-2018, 03:37 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Regarding Ubuntu distros: Travis CI runs build tests under 14.04, so throw in another configuration... Do you know Travis? For building myself I use the 16.04 LTS branch and everything is ok. Debian S...
megamarc Support 22 59,319 07-11-2018, 03:51 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

MonoDevelop was acquired by Xamarin and turned into the commercial product Xamarin Studio, that in turn was acquired by Microsoft and integrated into the new VisualStudio 2017 as a plugin. That's why ...
megamarc Support 22 59,319 07-11-2018, 04:31 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Reshade is a great framework for injecting effects to any DX9/DX10/DX11/OGL game or application out there, even with an on-screen GUI to edit parameters in realtime. CRT is just one of the many filter...
megamarc Support 9 25,989 07-11-2018, 09:55 PM