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Post Author [desc] Forum Replies Views Posted
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Hi Domarius, Sorry for the late reply to your interesting question. In classic systems, the tileset (the graphics) and the tilemap must fit inside the VRAM. The VRAM provided space to hold a por...
megamarc Game development topics 10 34,553 10-08-2018, 06:58 AM
    Thread: Tilengine 2.3.0 adds encrypted package loader
Post: Tilengine 2.3.0 adds encrypted package loader

Hi folks, I've just released Tilengine 2.3.0 with the ability to load assets from a pre-packaged and optionally encrypted resource package. Packages are created with a new general purpose open sour...
megamarc News & Announcements 2 10,297 03-20-2019, 05:02 AM
    Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...

Hi! I'm glad you're doing progress, and thanks for contributing your code. It's always good to have reusable code, that's the point of having functions and modules!. However, your function shoul...
megamarc Game development topics 3 10,461 09-19-2020, 10:26 PM
    Thread: Loading and setting palettes
Post: RE: Loading and setting palettes

Hi, Palette index 0 is always transparent, so its actual rgb value is ignored. What effect are you trying to achieve by manipulating index 0?
megamarc Support 2 5,358 05-29-2023, 07:45 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Hi, I did the test with my original samples, but with the modifications you made to Tilengine.java and TilengineJNI.c. Here I attach the same sources I used for the binding.
megamarc Support 79 185,993 12-14-2020, 07:18 PM
  Exclamation Thread: Forum issues after migration
Post: Forum issues after migration

Hi, There are some issues reported in the forums: BB editor is missing, clickable smileys don't work... As you know, some days ago I migrated all the web and forums to a new hosting plan. I had to ...
megamarc Forum issues 10 33,342 07-10-2018, 02:43 PM
    Thread: Drawing a background of tiles
Post: RE: Drawing a background of tiles

Hi! That is not exactly true in tilengine. It doesn't create any huge surface and blit portions of it, as other 2D engines do. What is held complete in RAM is the tileset (the set of individual gra...
megamarc Game development topics 10 34,553 10-08-2018, 05:52 PM
    Thread: some samples doesn't work
Post: RE: some samples doesn't work

Hi! Seems that you're mixing different versions of the library and the samples. TLN_DisableSpriteAnimation and TLN_SetLayerTilemap were introduced in release 2.8.4. Missing them means that you're usi...
megamarc Support 3 9,228 08-05-2020, 04:11 PM
    Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...

Hi, Usual way is to define the size, and then use the size to build the arrays and pass it as a parameter: Code: -- #define NUM_SECTIONS 6 float bg_offsets[NUM_SECTIONS]; float bg_speeds[NUM_...
megamarc Game development topics 3 10,461 09-20-2020, 04:30 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

You're right! After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to...
megamarc Support 22 68,279 07-10-2018, 04:06 PM
    Thread: Tilengine 2.3.0 adds encrypted package loader
Post: RE: Tilengine 2.3.0 adds encrypted package loader

Congratulations for testing it so quickly without any example :-) it's just as you did in your post. I'm glad it works on linux out of the box too
megamarc News & Announcements 2 10,297 03-20-2019, 09:57 PM
    Thread: Animated isometric maps in Tilengine
Post: RE: Animated isometric maps in Tilengine

Hi! Thanks for sharing your work, very interesting tool! Tilengine doesn't support diamond tiles because standard 2D chipsets don't support it, either. Classic isometric games running on console...
megamarc Game development topics 1 3,569 05-30-2023, 02:09 AM
    Thread: some samples doesn't work
Post: RE: some samples doesn't work

You can build binaries from source, using Visual Studio Community and providing required dependencies yourself (libpng and sdl2), or you can always get a working build at itch.io
megamarc Support 3 9,228 08-06-2020, 02:54 PM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

I use Tilengine v2.8.5 32-bit built Aug 7 2020, the seme binary you can download at itch.io. Are you running your TestWindow or mine? I can see in the log dump you provided that the problem is caus...
megamarc Support 79 185,993 12-14-2020, 11:14 PM
    Thread: Forum issues after migration
Post: RE: Forum issues after migration

No, it's still Hostinger, but the old plan was a Premium account upgraded fom a Free one three years ago. Nowadays Free doesn't exist anymore, Premium costs a lot and the new Basic is much cheaper but...
megamarc Forum issues 10 33,342 07-10-2018, 10:27 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Daniel! Managing external external dependencies of pre-built binaries is always problematic. I'm glad you're planning to work on the Python binding. But I'm in the way of removing the binding...
megamarc Support 5 17,536 10-10-2018, 06:12 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

System64 Wrote: (04-21-2023, 09:52 PM) -- I love demoscene effects, they look pretty cool! I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on...
megamarc Game development topics 13 22,096 06-10-2023, 04:50 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. Same makefile, same sources, but different Ubuntu versions throw building and/or ...
megamarc Support 22 68,279 07-10-2018, 10:34 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: First video of Morgana game (uses Tilengine)

Thanks for sharing those insights about your game development! I'm curious about how you integrated text rendering in SDL_ttf and tilengine. Maybe yoy create/modify spritesets in realtime? The engi...
megamarc Game development topics 59 157,475 03-22-2019, 08:10 PM
    Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)

Hi! Thanks for the feedback, I hope you're doing well. Pixel art of your game is gorgeous! Very nice
megamarc Game development topics 59 157,475 08-08-2020, 05:45 AM