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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
Hi Daniel!
How're you doing? Are you progressing in your game development? Have you managed to write an importer for your custom tilemap format to tilengine?
Regards |
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megamarc |
Support
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22 |
64,519 |
06-24-2018, 03:52 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
Hi Domarius,
I checked the level 2 rotating Contra 3 boss, and it's tricky! The white paint road lines create a illusion of two independent rotation planes, something that the SNES definitely couldn'... |
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megamarc |
Support
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13 |
36,613 |
06-24-2018, 04:10 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
Thanks for the screenshots!
Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette).
Although many classic systems implemented fixed palettes,... |
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megamarc |
Support
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18 |
52,435 |
06-24-2018, 04:39 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
Yes, those developers were really skilled and clever people. We're used today to high-level languages with much abstraction, and source code editors with advanced navigation tools. But all those prog... |
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megamarc |
Support
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13 |
36,613 |
06-27-2018, 03:28 PM |
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Thread: Tilengine Production Readiness
Post: RE: Tilengine Production Readiness
Hi Daniel,
Saying that the built-in window is not meant for production, I don't mean that it's buggy or unreliable, I just mean that it may have a limited set of features compared to other environm... |
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megamarc |
Support
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1 |
5,887 |
06-27-2018, 04:13 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
Hi Daniel!
Your contribution to the Tilengine documentation wuold be great, of course! I know it lacks proper documentation in some areas, and Tilengine has grown to a large project that is too muc... |
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megamarc |
Support
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22 |
64,519 |
06-27-2018, 09:57 PM |
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Thread: Forums temporarily shutting down
Post: RE: Forums temporarily shutting down
Migration to now hosting plan is complete. Website and forums are fully online again from backup made in june 28. All threads and users are restored. Welcome again! |
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megamarc |
News & Announcements
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1 |
6,188 |
07-02-2018, 10:32 PM |
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Thread: Tilengine 2.0 goes LGPL full open source
Post: Tilengine 2.0 goes LGPL full open source
Tilengine is now a complete open source project. I've released the full source code under the LGPL license, that allows usage in closed source applications as well as in open source projects.
I've ... |
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megamarc |
News & Announcements
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3 |
12,713 |
07-05-2018, 08:26 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
Hi Domarius!
I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d.
Love2d is an all-in-one Lua-only framework: it gives grap... |
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megamarc |
Support
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22 |
59,319 |
07-08-2018, 04:21 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ... |
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megamarc |
Support
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22 |
59,319 |
07-09-2018, 07:19 PM |
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Thread: Forum issues after migration
Post: Forum issues after migration
Hi,
There are some issues reported in the forums: BB editor is missing, clickable smileys don't work... As you know, some days ago I migrated all the web and forums to a new hosting plan. I had to ... |
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megamarc |
Forum issues
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10 |
28,699 |
07-10-2018, 02:43 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
You're right!
After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to... |
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megamarc |
Support
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22 |
59,319 |
07-10-2018, 04:06 PM |
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Thread: Forum issues after migration
Post: RE: Forum issues after migration
No, it's still Hostinger, but the old plan was a Premium account upgraded fom a Free one three years ago. Nowadays Free doesn't exist anymore, Premium costs a lot and the new Basic is much cheaper but... |
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megamarc |
Forum issues
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10 |
28,699 |
07-10-2018, 10:27 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. Same makefile, same sources, but different Ubuntu versions throw building and/or ... |
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megamarc |
Support
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22 |
59,319 |
07-10-2018, 10:34 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
I finally have running builds for each platform, uploaded to itch.io too. People should give feedback, as they may work on mi build environments but fail in others. |
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megamarc |
Support
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22 |
59,319 |
07-11-2018, 01:17 AM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
Congratulations for your new NES Mini! Time to enjoy it :-)
I know the CRT filter I implemented is somewhat crude, and not faithful to actual CRT/composite video systems. Its mission is to give som... |
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megamarc |
Support
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9 |
25,989 |
07-11-2018, 01:44 AM |
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Thread: Forum issues after migration
Post: RE: Forum issues after migration
I choose hostinger back then becase they had a free plan. That plan is in fact a trap, because they we're putting my site offline frequently complaining that "I had exceeded my bandwith quota", but yo... |
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megamarc |
Forum issues
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10 |
28,699 |
07-11-2018, 03:37 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
Regarding Ubuntu distros: Travis CI runs build tests under 14.04, so throw in another configuration... Do you know Travis? For building myself I use the 16.04 LTS branch and everything is ok. Debian S... |
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megamarc |
Support
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22 |
59,319 |
07-11-2018, 03:51 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
MonoDevelop was acquired by Xamarin and turned into the commercial product Xamarin Studio, that in turn was acquired by Microsoft and integrated into the new VisualStudio 2017 as a plugin. That's why ... |
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megamarc |
Support
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22 |
59,319 |
07-11-2018, 04:31 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
Reshade is a great framework for injecting effects to any DX9/DX10/DX11/OGL game or application out there, even with an on-screen GUI to edit parameters in realtime. CRT is just one of the many filter... |
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megamarc |
Support
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9 |
25,989 |
07-11-2018, 09:55 PM |