11-02-2017, 08:32 PM
I've spawned a new GitHub project that will act as a series of work-in-progress, showing how to implement actual game mechanics with tilengine:
https://github.com/megamarc/TilenginePythonPlatformer
The features implemented so far are:
https://github.com/megamarc/TilenginePythonPlatformer
The features implemented so far are:
- Two layer parallax scrolling
- Sprite and tileset animations
- Raster effects for sky gradient color, cloud motion, sea water linescroll and hills movement on a single background layer
- Basic list of game entities (actors)
- Three character states: idle, running and jumping
- Tileset attributes in Tiled editor: type and priority