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yeah it complains because gcc compiled a buggy dll, but it works fine now.
I'll change the readme.md to indicate people to use tcc on Windows, update the dates on the licenses, commit and do a first pull request.
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I've accepted your pull request as a "draft", that I must review. Thanks! I guess you'll recieve a notification when the merge is done
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You're welcome! If there are issues, don't hesitate to tell which ones you have encountered!
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Thank you for accepting my pull request
There are still things I need to update, so I'll do another one soon
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Great :-)
I've done another push with some more modifications after yours, if you want to continue from there, then you should sync again
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It's not related directly with Java, but I want to avoid hardcoding certain things, especially raster effects
Can I use a scripting language likes LUA for that kind of tasks and keeps the main program in Java (or another language)?
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Seems LUA is better with C language, someone recommends to use Groovy, jruby or jython
again, I don't know if I can interact with the game directly for graphics effects
Otherwise I have 2 more ideas :
- I can use game objects to define which effects is used : that still needs Hardcoding but still better than nothing
- I can use a classloader that loads a compiled class with a static method inside : More complex but more flexible