09-03-2018, 05:56 AM
Hello everybody,
I used TLN_SetSpriteBlendMode(id,BLEND_ADD,1); and TLN_SetSpriteBlendMode(id,BLEND_NONE,1); to highlight and de-highlight inventory items in my game when player hovers the mouse over them.
BLEND_ADD looks good but the effect is too subtle, I would like to use a BLEND_ADD but with more strength.
Any tips on this? Or maybe a parameter that lets you set the strength (but I think this is the third deprecated parameter).
Best regards.
I used TLN_SetSpriteBlendMode(id,BLEND_ADD,1); and TLN_SetSpriteBlendMode(id,BLEND_NONE,1); to highlight and de-highlight inventory items in my game when player hovers the mouse over them.
BLEND_ADD looks good but the effect is too subtle, I would like to use a BLEND_ADD but with more strength.
Any tips on this? Or maybe a parameter that lets you set the strength (but I think this is the third deprecated parameter).
Best regards.



I have to say, I'm really missing the palette swapping, I'm making an update to the game, and just manually created 8 colour variations of 3 new animals, each - something that could have been done with palette swapping. So yeah, will be looking into getting Tilengine compiling for Mac next... since the Mac version of my Jump n Bump game was the 2nd most downloaded after Windows... with Linux third...