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I love Tilengine and the 80s :D
#8
How are you doing with tilengine? Any progress?

C is a systems language and shouldn't be used to develop applications, only low-level system components. Tilengine is writen in C and that's great, because it can be ported to *any* platform, can be used from any high-level language that can access system libraries, and has good performance. No other language offers this level of portability and interoperability. But the examples and actual games are much better coded in C# or python than in plain C. C is as versatile as it is dangerous, and must be handled with care and attention. And even so, it's easy to break something that then it's hard to detect and fix.

Thanks for your nice comments about my C style :-) In my 20-year old career I've dealt mainly with C, lots of it. My shift to other languages is recent, and it's nice to have them.

I've updated C# binding to the latest 1.19 features, I expect to publish it soon.
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Messages In This Thread
RE: I love Tilengine and the 80s :D - by megamarc - 12-04-2017, 08:29 AM
RE: I love Tilengine and the 80s :D - by megamarc - 12-04-2017, 05:03 PM
RE: I love Tilengine and the 80s :D - by megamarc - 12-12-2017, 09:15 AM
RE: I love Tilengine and the 80s :D - by megamarc - 12-15-2017, 11:08 PM
RE: I love Tilengine and the 80s :D - by Domarius - 08-03-2018, 08:28 AM
RE: I love Tilengine and the 80s :D - by megamarc - 08-05-2018, 05:26 PM

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