11-20-2020, 07:49 AM
(This post was last modified: 11-20-2020, 07:50 AM by mbbmbbmm.
Edit Reason: forgot info
)
Hi, new user here
I got Tilengine on itch.io, but then also built from source on Linux (PopOs). Everything worked and also the samples were successfully built and run without major problems (I am seeing some screen tearing).
Now I downloaded the CsTilengine, but here though it seems the two samples were built successfully too, I get an error message when I try to run them:
And here's another question, it is so small that I don't want to make a new post: Is the Mario CSharp Clone repo compatible with the newest version of the engine? It seems to be the only resource showing how to work with the engine in C#.
Thank you!
Jan/mbbmbbmm
Edit - didn't try Tilengine on Windows yet, this is all about Linux/PopOs
I got Tilengine on itch.io, but then also built from source on Linux (PopOs). Everything worked and also the samples were successfully built and run without major problems (I am seeing some screen tearing).
Now I downloaded the CsTilengine, but here though it seems the two samples were built successfully too, I get an error message when I try to run them:
Code:
Tilengine v2.8.5 64-bit built Nov 19 2020 21:01:27
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 151 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 108
Current serial number in output stream: 109
And here's another question, it is so small that I don't want to make a new post: Is the Mario CSharp Clone repo compatible with the newest version of the engine? It seems to be the only resource showing how to work with the engine in C#.
Thank you!
Jan/mbbmbbmm
Edit - didn't try Tilengine on Windows yet, this is all about Linux/PopOs