11-25-2020, 09:12 PM
(11-22-2020, 07:06 PM)megamarc Wrote: I've just checked SuperMarioClone under Ubuntu, and I can tell that it runs without problem. I've tested with up-to-date versions of both repositories (main library and C# example). I have Ubuntu 16.04 LTS x64
I think the PopOS version on my PC it is 20.04 LTS, based on Ubuntu 20.04 LTS. I'll check that when I am back home in a couple of weeks. I could then also try with vanilla Ubuntu and see how that goes.
(11-22-2020, 06:28 PM)megamarc Wrote: I've introduced many new features into the main library since the creation of SuperMarioClone. These new features aren't used in the example, but they don't harm either: what it showcases is still valid. I recently had to introduce some breaking changes into the animation engine, but as the example doesn't use those features, it's not affected. However it would greatly benefit from new features, as now there are ways to automate and ease things that had to be done by hand.
Best way to have a glimpse of new features are to make a diff in Git, of Tilengine.h since release 1.20, or check the history log: http://www.tilengine.org/changelog.htm
Ok that sounds good, thanks a lot!