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Pixel modifications
#9
(05-21-2018, 05:58 PM)megamarc Wrote: Don't worry if you end not using Tilengine! I thought that having full bitmaps was a good idea that could give much value while being easy to implement, so here it is :-)

That is so cool! I am going to have to have a play with this regardless! (When I have a bit more time after I fix my income issue, heheh.  Trying to get a game out.)

I noticed in the commit logs it rejects anything higher than 8 bits per pixel - away with that full colour garbage! We don't like their kind around here, heheh.

I also noticed rejection of non-power of 2 tile sizes. I assume this is all for old school style performance boosts and not just for the sake of it?
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Messages In This Thread
Pixel modifications - by Domarius - 09-26-2017, 11:28 AM
RE: Pixel modifications - by megamarc - 09-29-2017, 07:20 AM
RE: Pixel modifications - by Domarius - 09-29-2017, 03:53 PM
RE: Pixel modifications - by megamarc - 09-30-2017, 12:01 AM
RE: Pixel modifications - by Domarius - 05-12-2018, 12:21 PM
RE: Pixel modifications - by megamarc - 05-14-2018, 02:27 AM
RE: Pixel modifications - by Domarius - 05-21-2018, 04:28 PM
RE: Pixel modifications - by megamarc - 05-21-2018, 05:58 PM
RE: Pixel modifications - by Domarius - 05-27-2018, 07:37 AM
RE: Pixel modifications - by megamarc - 05-30-2018, 03:57 AM
RE: Pixel modifications - by Domarius - 06-05-2018, 04:49 PM
RE: Pixel modifications - by megamarc - 06-24-2018, 04:39 PM
RE: Pixel modifications - by Domarius - 07-03-2018, 12:23 PM
RE: Pixel modifications - by megamarc - 07-13-2018, 01:38 AM
RE: Pixel modifications - by Domarius - 07-13-2018, 09:02 PM
RE: Pixel modifications - by megamarc - 07-14-2018, 01:07 AM
RE: Pixel modifications - by Domarius - 07-14-2018, 10:54 PM
RE: Pixel modifications - by megamarc - 07-16-2018, 09:52 PM
RE: Pixel modifications - by Domarius - 07-18-2018, 01:46 AM

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