(05-21-2018, 05:58 PM)megamarc Wrote: Don't worry if you end not using Tilengine! I thought that having full bitmaps was a good idea that could give much value while being easy to implement, so here it is :-)
That is so cool! I am going to have to have a play with this regardless! (When I have a bit more time after I fix my income issue, heheh. Trying to get a game out.)
I noticed in the commit logs it rejects anything higher than 8 bits per pixel - away with that full colour garbage! We don't like their kind around here, heheh.
I also noticed rejection of non-power of 2 tile sizes. I assume this is all for old school style performance boosts and not just for the sake of it?