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Lerp and int/float conversions
#8
That's another reason why I love retro stuff - it's so much simpler, hahah.

Ah in case I wasn't clear - I would be doing an explanation of each of the samples you've already included.  For the same reason you clearly decided to include just those samples - they're a nice introduction to what kinds of things can be achieved, so that seems like the logical choice to flesh out the "Raster effects" heading of your document.  I actually assumed that's what you were going to do there?

But yeah I LOVE that gamehut channel.  Another awesome one is "Retro Game Mechanics Explained" misleading title - it actually gets very technical, and is hardware based Smile maybe you know it?
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Messages In This Thread
Lerp and int/float conversions - by Domarius - 07-18-2018, 10:17 AM
RE: Lerp and int/float conversions - by Domarius - 07-18-2018, 08:30 PM
RE: Lerp and int/float conversions - by megamarc - 07-18-2018, 11:23 PM
RE: Lerp and int/float conversions - by Domarius - 07-19-2018, 08:00 AM
RE: Lerp and int/float conversions - by megamarc - 07-19-2018, 03:58 PM
RE: Lerp and int/float conversions - by Domarius - 07-19-2018, 09:18 PM
RE: Lerp and int/float conversions - by megamarc - 07-24-2018, 02:02 AM
RE: Lerp and int/float conversions - by Domarius - 07-24-2018, 08:34 PM
RE: Lerp and int/float conversions - by megamarc - 08-07-2018, 06:39 AM
RE: Lerp and int/float conversions - by Domarius - 08-08-2018, 06:44 AM
RE: Lerp and int/float conversions - by megamarc - 08-09-2018, 06:30 AM
RE: Lerp and int/float conversions - by Domarius - 08-20-2018, 04:50 AM

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