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One single layer, no sprites. Pushing Tilengine to its limits?
#8
(06-04-2023, 06:21 PM)vonhoff Wrote:
(04-21-2023, 09:52 PM)System64 Wrote: I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine...

You mentioned that you used Tilengine to play the Bad Apple animation. Since the animation has about 6572 frames and a resolution of 480x360 pixels, it seems like a lot of data to store in memory at once. How did you handle that efficiently?
Hi,

I used pictures from SGDK's Bad Apple demo. It is 30 FPS and has MegaDrive's resolution which is 320x224 (NTSC) or 320x240 (PAL)
I load all pictures as bitmaps and then I display the bitmaps.
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RE: One single layer, no sprites. Pushing Tilengine to its limits? - by System64 - 06-10-2023, 09:06 PM

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