06-10-2023, 09:06 PM
(06-04-2023, 06:21 PM)vonhoff Wrote:Hi,(04-21-2023, 09:52 PM)System64 Wrote: I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine...
You mentioned that you used Tilengine to play the Bad Apple animation. Since the animation has about 6572 frames and a resolution of 480x360 pixels, it seems like a lot of data to store in memory at once. How did you handle that efficiently?
I used pictures from SGDK's Bad Apple demo. It is 30 FPS and has MegaDrive's resolution which is 320x224 (NTSC) or 320x240 (PAL)
I load all pictures as bitmaps and then I display the bitmaps.