06-10-2023, 09:18 PM
(06-10-2023, 04:50 PM)megamarc Wrote:(04-21-2023, 09:52 PM)System64 Wrote: I love demoscene effects, they look pretty cool!
I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine...
But for now, what if Tilengine could display even more colors than Super Nintendo's Master palette, on a single layer?
Hi!
Sorry for my late reply. I always enjoyed demoscene works, back since the Amiga days as a kid, and the on PC in late 90s.
Since release 2.13 (2th Nov 2022) Tilengine can display more colors than regular SNES per layer when I introduced per-tile palettes:
https://megamarc.itch.io/tilengine/devlo...e-selector
SNESTilengine
- Indexed (palette) modes: 8 palettes of 15 colors (the first one is transparent) = 120 unique colors shared by all layers
- Direct color modes: 255 unique colors (limited to a single layer)
As you can see, Tilengine wins in color management
- Per-layer palette: 255 colors per layer, can have many layers at once each one with its own palette
- Per-tile palette: 8 palettes of 255 colors = 2040 unique colors shared by all layers
- You can have both kinds of layers on a single frame
Hi, even 2040 colors are not enough to display this picture.
I display 44254 unique colors at once on this picture, on a single layer!