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One single layer, no sprites. Pushing Tilengine to its limits?
#9
(06-10-2023, 04:50 PM)megamarc Wrote:
(04-21-2023, 09:52 PM)System64 Wrote: I love demoscene effects, they look pretty cool!

I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine...

But for now, what if Tilengine could display even more colors than Super Nintendo's Master palette, on a single layer?



Hi!

Sorry for my late reply. I always enjoyed demoscene works, back since the Amiga days as a kid, and the on PC in late 90s.

Since release 2.13 (2th Nov 2022) Tilengine can display more colors than regular SNES per layer when I introduced per-tile palettes:

https://megamarc.itch.io/tilengine/devlo...e-selector

SNES
  • Indexed (palette) modes: 8 palettes of 15 colors (the first one is transparent) = 120 unique colors shared by all layers
  • Direct color modes: 255 unique colors (limited to a single layer)
Tilengine
  • Per-layer palette: 255 colors per layer, can have many layers at once each one with its own palette
  • Per-tile palette: 8 palettes of 255 colors = 2040 unique colors shared by all layers
  • You can have both kinds of layers on a single frame
As you can see, Tilengine wins in color management  Smile

Hi, even 2040 colors are not enough to display this picture.
I display 44254 unique colors at once on this picture, on a single layer!
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RE: One single layer, no sprites. Pushing Tilengine to its limits? - by System64 - 06-10-2023, 09:18 PM

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