Hi!
Thanks for the post, it's an interesting technique to gain performance. Blitters should benefit from this approach, because they're tight loops with one or two checks per pixel (coverage and length), and that's where most of CPU time is spent. I'll test next week and post performance results here.
Regards,
Thanks for the post, it's an interesting technique to gain performance. Blitters should benefit from this approach, because they're tight loops with one or two checks per pixel (coverage and length), and that's where most of CPU time is spent. I'll test next week and post performance results here.
Regards,