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TLN_SetSpriteBlendMode to highlight items
#6
I'd say the palette swapping method was the traditional approach.

In my game I just released, Jump-n-Bump, each menu option is a sprite with 2 frames of animation - very ham-fisted, but it was made in Godot and it doesn't have palette swapping.  When I make my next game in Tilengine, I'll be using palette swapping for a lot of things!
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RE: TLN_SetSpriteBlendMode to highlight items - by Domarius - 09-06-2018, 03:05 PM

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