09-06-2018, 03:05 PM
I'd say the palette swapping method was the traditional approach.
In my game I just released, Jump-n-Bump, each menu option is a sprite with 2 frames of animation - very ham-fisted, but it was made in Godot and it doesn't have palette swapping. When I make my next game in Tilengine, I'll be using palette swapping for a lot of things!
In my game I just released, Jump-n-Bump, each menu option is a sprite with 2 frames of animation - very ham-fisted, but it was made in Godot and it doesn't have palette swapping. When I make my next game in Tilengine, I'll be using palette swapping for a lot of things!