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Multiple Gamepad inputs? And a couple more buttons?
#9
I completely agree with your assessment on the comparison between C, C++ and C#.  Honestly I felt I should brush up on C++ in case a job requires it, but after my arcade interface project, I won't be touching it again if I can help it.  I've always thought it was probably a stupid decision for this particular project... the thing is meant to be left running for long periods of time and C# would be safer for that... maybe I'll be re-writing it in C# in the future...

Well the truth is I haven't tried Python, but I have been developing in Pico-8 and it uses LUA which I've heard is similar, and I can totally appreciate that.  I'll have to give Python a go then.  Perhaps it's good for prototyping? I will check out the provided examples...

And yeah I have read about Java not being popular for game programming. I haven't used it since University myself.  Though I know there are some good engines made for it, like libgdx, which one of my favourite games "Delver" is made using, which is why I looked into it.  But ultimately steered away from it.
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RE: Multiple Gamepad inputs? And a couple more buttons? - by Domarius - 09-02-2017, 08:37 AM

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