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Blending mode for this effect
#4
I think that game is using an alpha channel for that - but having an alpha channel would be outside the scope of 16 bit hardware, and Tilengine, I would think... the SNES just used blending effects per sprite.

Every time I think of the additive blending effect for the SNES, I think of the giant skull in Super Castlevania. https://youtu.be/P0D_H3iX7wQ?t=1133 But I know they must have used it for light sources like in your screenshot.
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Messages In This Thread
Blending mode for this effect - by JaumeAlcazo - 09-06-2018, 10:50 PM
RE: Blending mode for this effect - by megamarc - 09-07-2018, 06:36 AM
RE: Blending mode for this effect - by Domarius - 09-08-2018, 06:45 AM
RE: Blending mode for this effect - by megamarc - 09-08-2018, 08:27 AM
RE: Blending mode for this effect - by Domarius - 09-08-2018, 11:29 PM
RE: Blending mode for this effect - by megamarc - 09-11-2018, 07:25 AM

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