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Sprite priority?
#8
You should Smile It's like he went back in time and just brought forward the best bits of retro stuff and all the lessons learned, to make the most appealing mini-computer hardware (emulated) ever. Especially the chosen colours for the fixed 16 colour palette, and the chosen instruments for the chiptune generator.

Thanks for the link to the thread! Yeah there are games like Red Zone, and Batman (both megadrive games) who's design principal appeared to be "We can't add anything to this game unless it's pushing the hardware in some way!"

Yeah it's good to have some of the aesthetic restrictions but not the resource restrictions, so you can make cute retro games but in a huge world.
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Messages In This Thread
Sprite priority? - by plot_hole - 08-29-2017, 07:59 AM
RE: Sprite priority? - by megamarc - 08-29-2017, 08:29 PM
RE: Sprite priority? - by plot_hole - 08-31-2017, 08:54 AM
RE: Sprite priority? - by megamarc - 08-31-2017, 05:02 PM
RE: Sprite priority? - by plot_hole - 09-02-2017, 03:23 AM
RE: Sprite priority? - by Domarius - 09-02-2017, 08:20 AM
RE: Sprite priority? - by megamarc - 09-02-2017, 11:58 PM
RE: Sprite priority? - by Domarius - 09-03-2017, 10:42 AM
RE: Sprite priority? - by megamarc - 09-03-2017, 07:08 PM
RE: Sprite priority? - by Domarius - 09-03-2017, 09:23 PM

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