03-02-2019, 07:03 PM
I figure this belongs in this board 
Megamarc, I'm somewhat intrigued that you put so much work into this engine for free but have never made a game with it. I imagine if I made it, the first thing I'd do is try to make a game with it, but then again, I'm not the sort of person who has choosen to put the time in to learn what it takes to create a whole engine (even though I would like to have the time to learn this stuff). All of the work that goes into making this cross compatible and having all the language bindings is a lot of work and would consume a lot of your time.
I assume you are confident a game can be made in it with your testing, but even if there are unforseen problems, I know as soon as someone runs into a problem trying to actually make a game with the engine, you do everything to fix it. So in the end it doesn't matter if you yourself don't make a game with it, you'll make sure other people can.
So - are you consumed with the desire to make a game with it, like I am? Or is it enough for you that it exists and other people would use it? And why is that enough?
(BTW I had to focus fully on something that will bring in money, and I haven't got an idea yet that Tilengine would be appropriate for, which would also bring in money... hopefully I get to do something with it someday soon)

Megamarc, I'm somewhat intrigued that you put so much work into this engine for free but have never made a game with it. I imagine if I made it, the first thing I'd do is try to make a game with it, but then again, I'm not the sort of person who has choosen to put the time in to learn what it takes to create a whole engine (even though I would like to have the time to learn this stuff). All of the work that goes into making this cross compatible and having all the language bindings is a lot of work and would consume a lot of your time.
I assume you are confident a game can be made in it with your testing, but even if there are unforseen problems, I know as soon as someone runs into a problem trying to actually make a game with the engine, you do everything to fix it. So in the end it doesn't matter if you yourself don't make a game with it, you'll make sure other people can.
So - are you consumed with the desire to make a game with it, like I am? Or is it enough for you that it exists and other people would use it? And why is that enough?
(BTW I had to focus fully on something that will bring in money, and I haven't got an idea yet that Tilengine would be appropriate for, which would also bring in money... hopefully I get to do something with it someday soon)