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Megamarc, what motivates you to make an engine?
#3
You know, that makes sense when you put it like that - you're a graphics programming guy that took an interest in retro graphics and started to make an experiment.  So you came in from a different angle than I would have.

That's a fair way to filter out the worthwhile requests. Ideas are a dime a dozen and come and go, but rarely people actually even get as far as a prototype, and rarer still a finished game, heheh.

Well, I'm coming up on the release of "Super Jump 'n Bump", my re-imagining of "Jump 'n Bump", I think I mentioned my free remake already, that was a 1:1 remake that works on modern PCs with gamepads and 8 players.  But this next one is a paid version and has multiple levels, a "battle rounds" system (rather than just infinitely kill each other) settings to control everything in game, multiple characters with customisable colours, and a built in level editor that has gamepad support. It comes with 4 themes (hope to make it 6) and 9 levels (hope to make it 12) and is easily moddable to add your own themes, levels and characters.

Hoping to get Steam Workshop support in before release...

Here's the page:

https://store.steampowered.com/app/10124...mp_n_Bump/
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RE: Megamarc, what motivates you to make an engine? - by Domarius - 03-06-2019, 07:07 PM

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