03-07-2019, 01:55 PM
Whooops, it crossed my mind to make it clear that Super Jump 'n Bump wasn't Tilengine, but in my excitement I forgot that bit
And yes Richard, a full fledged trailer is in the works, so a video will be there soon.
It's made using https://godotengine.org/ which I can't sing it's praises enough. I've tried a lot of engines / development environments, including Unity and UE4, and if you want to make a retro 2D game, Godot is hands down the best balance of ease of development and flexibility. I can work on the same project in Windows or Linux (or Mac, if I had one) with no problems, it's free and you can mod in your own libraries if you want, but most won't need to - right away I get a true 2D pixel engine, 1 click deployment to many platforms (including web and mobile) and this works - I built a mac version, emailed it to a mac owner, and they had no trouble playing it, even though I couldn't test it! And it supports any gamepad I've thrown at it, so supporting gamepads has been simple. And it uses GScript which is kind of like Python or LUA, you can just add variables or functions to objects and any code can use those properties or functions if they're present, without worrying about what object type it is. It's made game development a lot less hassle.
But of course, Tilengine is the only thing that can do raster effects

It's made using https://godotengine.org/ which I can't sing it's praises enough. I've tried a lot of engines / development environments, including Unity and UE4, and if you want to make a retro 2D game, Godot is hands down the best balance of ease of development and flexibility. I can work on the same project in Windows or Linux (or Mac, if I had one) with no problems, it's free and you can mod in your own libraries if you want, but most won't need to - right away I get a true 2D pixel engine, 1 click deployment to many platforms (including web and mobile) and this works - I built a mac version, emailed it to a mac owner, and they had no trouble playing it, even though I couldn't test it! And it supports any gamepad I've thrown at it, so supporting gamepads has been simple. And it uses GScript which is kind of like Python or LUA, you can just add variables or functions to objects and any code can use those properties or functions if they're present, without worrying about what object type it is. It's made game development a lot less hassle.
But of course, Tilengine is the only thing that can do raster effects
