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Megamarc, what motivates you to make an engine?
#8
That's very cool, I hope someone is able to do that. My biggest concern is always multiplatform deployment. I got a Tilengine test project compiling on Windows and Linux, but I haven't set up a Mac (or Hackintosh, or VM) to do Mac compiling, and Mac is the second biggest audience to Windows (not Linux like I thought), so for the 2D games I want to do so far (the profitable ones anyway), there isn't a push to move away from Godot - I really want to attempt cross compiling that way for my own experience but I can't justify the time on it just yet. But part of me knows that I should really get that experience under my belt as a programmer. I'll see how things go in the future after some income happens from my games (haven't sold one yet). Seriously if I had unlimited time I would be prioritizing Tilengine compiling on Mac just so I know how much total work is involved making a game in Tilengine and where to rate it amongst my choices when picking a framework for my next game.

By going the route I am, I'm missing out not only on Tilengine's raster effects, but also MOD music, because the only way to get that these days is to use the FMOD library, which only Unity uses. Some other engines use SDL's MOD playback, like Love2D, but it does not obey the internal looping of the MOD track, which defeats the whole point of using them. Not only do I like the sound of all the available old MOD music at The MOD Archive, and the fact that they're only kilobytes in size for some amazing music, but I also feel at home making music as MOD files using OpenMPT. I really like being able to make an ambient track that goes on for several minutes and it still will never break the size of a few kilobytes (or a few hundred kilobytes, depending on your samples) rather than 1mb per minute of MP3/OGG. It breaks my heart, but I've had to convert MOD files into OGG files for my Godot game... Some people may say it matters less in this day and age, but I have always been a minimalist in every aspect of life Smile Which is another reason I'm still drawn to the idea of making my own game framework around Tilengine and FMOD.
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RE: Megamarc, what motivates you to make an engine? - by Domarius - 03-08-2019, 09:39 AM

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