03-09-2019, 10:40 PM
Well if I could justify the time I'd use GDNative and implement FMOD support directly into Godot, no need to re-invent the wheel! FMOD already gives you intimate control over the MOD file playback.
That's a pretty cool project. My only concern is how bland it would sound. As good as text-to-speech has gotten these days, it still sounds fake and uninteresting.
That's a pretty cool project. My only concern is how bland it would sound. As good as text-to-speech has gotten these days, it still sounds fake and uninteresting.