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Tilengine 2.11 released
#1
Just released Tilengine 2.11 on GitHub and itch.io. This release enables tiled layers to be composed of up to 8 different tilesets each one.

Here is the full post:

https://megamarc.itch.io/tilengine/devlo...0-released

Some days ago I've released version 2.10 with a new CRT emulation effect, with simplified API and more modes. It looks better and it has better performance, using less CPU.

This release also includes some bugfixes.

Here is the full post:

https://megamarc.itch.io/tilengine/devlo...0-released

You can get the sources on GitHub or grab prebuilt versions at itch.io
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#2
Just updated Python binding for latest release:
https://github.com/megamarc/PyTilengine
New features include:
  • Up to date with release 2.11
  • New load strategy: first looks for Tilengine.dll/.so in local directory, if not found, it looks in default system path
  • Adds full type hint annotations: much better integration with IDEs like VSCode that can now auto-list object members and detect mismatched parameter
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#3
Hi,
I've pushed release 2.11.3 that fixes some important issues with previous release, related to the ability to use multiple tilesets per layer:
  • Fixes wrong behaviour with not ideal cases: having unused or unordered tilesets inside the tmx file caused runtime exception
  • Fixes palette conflicts. Now the engine supports having tilesets with different palettes in the same layer without breaking palette raster effects. Of course both cannot be used at once: as layer palette overrides tileset palette, messing with the layer palette when tilesets that have different palettes will cause color errors, but won't crash the engine
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