Posts: 673
Threads: 33
Joined: Jan 1970
Reputation:
13
I haven't developed any full game for Tilengine. But if I had to do, I'd use Windows + Visual Studio + C# + SDL2 + Tilengine. That would be my development environment. I haven't ever developed fully on Linux, just tested ports from Windows and make minor tweaks here and there when needed.
Posts: 673
Threads: 33
Joined: Jan 1970
Reputation:
13
Good to know it's fixed, I had some of these crashes some days ago and I thought they were fixed -and they were indeed!-. Something related to the LoadFile() function not reserving an extra byte for the null terminator at the end. Arrrrgh. It only happened on 64-bit builds, not 32