Hi, did I just pushed Tilengine to its limits?
Tilengine demo
Only one layer was used, and there is no sprite at all!
Tilengine demo
Only one layer was used, and there is no sprite at all!
One single layer, no sprites. Pushing Tilengine to its limits?
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Hi, did I just pushed Tilengine to its limits?
Tilengine demo Only one layer was used, and there is no sprite at all!
04-21-2023, 08:47 PM
Just one layer?? Let me know how...
Are you using an object layer? There is another black layer with blue characters and drawing primitives. The moving logo sometimes goes under the text and primitives, so that layer is not a tiled layer where you can play with per-tile priority. I'm curious about it :-)
04-21-2023, 09:24 PM
(04-21-2023, 08:47 PM)megamarc Wrote: Just one layer?? Let me know how... Everything is on a single bitmap layer. If you draw stuff in the right order, you can emulate priority. The logo isn't a sprite either, it is a part of the bitmap layer. But I went even further. What if we have 2 bitmaps layers... By using ONE Layer? And still no sprites! Example with layer multiplexing.
04-21-2023, 09:43 PM
Haha you're going quite crazy with it!
![]() Yes, a bitmap layer is like a contained framebuffer where you can put anything you want there, but allowing composition and blending effects with other elements. You're already doing classic demoscene effects here.
04-21-2023, 09:52 PM
(04-21-2023, 09:43 PM)megamarc Wrote: Haha you're going quite crazy with it! I love demoscene effects, they look pretty cool! I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine... But for now, what if Tilengine could display even more colors than Super Nintendo's Master palette, on a single layer? ![]() |
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