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Release 2.8.0 - revamped animation engine
#11
I’m using Pro Motion NG by Cosmigo.

I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palettes. Pro Motion NG, and Aesprite the two big popular pixel art editors right now both have the option to save palettes as png or pal files, but no option for act files, which is why I suggested it.

That’s great you’re already familiar with the pal format, and this workaround looks like a good temporary fix. Thanks again for all you do.

Cheers!


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