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Post Author Forum Replies Views Posted [asc]
    Thread: Read Access Violation
Post: RE: Read Access Violation

megamarc Wrote: (10-26-2022, 12:35 AM) -- Hi guys, I've just pushed release 2.11.3 to github that fixes the issues found in your test cases, and some more. Please update your build and let me know i...
Midnight Syntax Support 15 16,812 10-26-2022, 09:05 AM
    Thread: Read Access Violation
Post: RE: Read Access Violation

megamarc Wrote: (10-25-2022, 05:18 AM) -- Hi, Seems that the last release that introduced support fot multiple tilesets per layer is still a bit buggy. I've seen that your sample makes the engine cr...
Midnight Syntax Support 15 16,812 10-25-2022, 07:59 AM
    Thread: Read Access Violation
Post: Read Access Violation

I have a Tile tmx file that is just the sonic_md_bg1.tmx background and sonic_md_fg1.tmx foreground on separate layers (1st screenshot). The problem occurs with the "FG" layer. loading the tilemap see...
Midnight Syntax Support 15 16,812 10-24-2022, 02:42 AM
    Thread: Tilengine Anim Suite
Post: RE: Tilengine Anim Suite

Definitely taking a look at it now, shouldn't be too hard to change how the app exports. Thanks  :D
Midnight Syntax Presentations 4 7,574 05-09-2022, 04:32 AM
    Thread: Tilengine Anim Suite
Post: RE: Tilengine Anim Suite

Just found out about the texture packer (https://www.codeandweb.com/texturepacker (https://www.codeandweb.com/texturepacker)) so I'm definitely gonna update the app to export the same type of json I ...
Midnight Syntax Presentations 4 7,574 05-06-2022, 06:31 AM
  Video Thread: Tilengine Anim Suite
Post: Tilengine Anim Suite

I made a tool use to generate the sequence and atlas descriptor files needed when creating sprites, the video is one of the first version, it's still pretty buggy in places but someday soon I plan on ...
Midnight Syntax Presentations 4 7,574 05-05-2022, 02:25 PM
    Thread: Multiple Sprite Sheets?
Post: RE: Multiple Sprite Sheets?

Got it, thanks!
Midnight Syntax Support 2 4,462 04-30-2022, 11:37 AM
    Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.5

Thank you! I was getting back into wanting to work on my engine built on Tilengine but I was dreading having to update the bindings to the newest version, you've saved my hours!
Midnight Syntax Presentations 6 11,921 04-29-2022, 02:41 PM
    Thread: Multiple Sprite Sheets?
Post: Multiple Sprite Sheets?

Is it possible to have multiple sprite sheets per sprite so I can break up animations? I'm not finding any documentation on sprite sheet limits.
Midnight Syntax Support 2 4,462 04-29-2022, 02:28 PM
    Thread: Check sprite collision with other sprite
Post: RE: Check sprite collision with other sprite

Okay great, thanks so much!
Midnight Syntax Support 3 6,914 05-05-2021, 11:24 AM
    Thread: Check sprite collision with other sprite
Post: Check sprite collision with other sprite

How would i go about checking collision with another sprite? I know I can get if a sprite is colliding with anything but how do I check if it's a tilemap or sprite? And if it's a sprite how could I ch...
Midnight Syntax Support 3 6,914 05-03-2021, 06:18 AM
    Thread: Free up sprite/animation slots?
Post: RE: Free up sprite/animation slots?

Okay great, thanks!
Midnight Syntax Support 5 9,836 04-07-2021, 07:26 AM
    Thread: Free up sprite/animation slots?
Post: RE: Free up sprite/animation slots?

Also just so I don't have to make a new thread, can I still check collisions on a layer even if it isn't being drawn?
Midnight Syntax Support 5 9,836 04-07-2021, 06:27 AM
    Thread: Free up sprite/animation slots?
Post: RE: Free up sprite/animation slots?

Okay that makes sense, I'm just a little worried about the memory that it would use since would the sprite data still be held in memory?
Midnight Syntax Support 5 9,836 04-07-2021, 06:23 AM
    Thread: Free up sprite/animation slots?
Post: Free up sprite/animation slots?

I've got a project now that I'm creating sprites in but I'm having trouble finding the documentation for freeing up those slots and making them available to use again.
Midnight Syntax Support 5 9,836 04-07-2021, 04:26 AM
    Thread: Rendering question
Post: RE: Rendering question

I figured as much, the palette stuff tipped me off to the fact that it's probably on CPU. Thanks!
Midnight Syntax Support 5 10,011 04-07-2021, 03:56 AM
    Thread: Rendering question
Post: Rendering question

Does Tilengine use CPU to render all the sprites and tiles or does it use something like OpenGL to render it on GPU?
Midnight Syntax Support 5 10,011 04-06-2021, 08:34 AM
    Thread: TLN_SetSpritePivot with C# Binding
Post: RE: TLN_SetSpritePivot with C# Binding

Updated and works, Thanks! :shy:
Midnight Syntax Support 3 6,742 04-02-2021, 07:05 AM
    Thread: TLN_SetSpritePivot with C# Binding
Post: TLN_SetSpritePivot with C# Binding

I wanted to move the pivots of my sprites around but I noticed that that C# binding didn't have the function implemented, I didn't think much of it and added it myself. For reference I put it in the S...
Midnight Syntax Support 3 6,742 04-01-2021, 08:28 AM
    Thread: C# Animation Error
Post: RE: C# Animation Error

Success! Moving everything over works now! Thanks so much for the explanations :D
Midnight Syntax Support 10 19,071 03-25-2021, 09:07 AM