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Thread: Read Access Violation
Post: RE: Read Access Violation
megamarc Wrote: (10-26-2022, 12:35 AM)
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Hi guys,
I've just pushed release 2.11.3 to github that fixes the issues found in your test cases, and some more. Please update your build and let me know i... |
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Midnight Syntax |
Support
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15 |
16,812 |
10-26-2022, 09:05 AM |
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Thread: Read Access Violation
Post: RE: Read Access Violation
megamarc Wrote: (10-25-2022, 05:18 AM)
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Hi,
Seems that the last release that introduced support fot multiple tilesets per layer is still a bit buggy. I've seen that your sample makes the engine cr... |
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Midnight Syntax |
Support
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15 |
16,812 |
10-25-2022, 07:59 AM |
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Thread: Read Access Violation
Post: Read Access Violation
I have a Tile tmx file that is just the sonic_md_bg1.tmx background and sonic_md_fg1.tmx foreground on separate layers (1st screenshot). The problem occurs with the "FG" layer. loading the tilemap see... |
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Midnight Syntax |
Support
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15 |
16,812 |
10-24-2022, 02:42 AM |
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Thread: Tilengine Anim Suite
Post: RE: Tilengine Anim Suite
Definitely taking a look at it now, shouldn't be too hard to change how the app exports. Thanks :D |
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Midnight Syntax |
Presentations
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4 |
7,574 |
05-09-2022, 04:32 AM |
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Thread: Tilengine Anim Suite
Post: RE: Tilengine Anim Suite
Just found out about the texture packer (https://www.codeandweb.com/texturepacker (https://www.codeandweb.com/texturepacker)) so I'm definitely gonna update the app to export the same type of json
I ... |
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Midnight Syntax |
Presentations
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4 |
7,574 |
05-06-2022, 06:31 AM |
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Thread: Tilengine Anim Suite
Post: Tilengine Anim Suite
I made a tool use to generate the sequence and atlas descriptor files needed when creating sprites, the video is one of the first version, it's still pretty buggy in places but someday soon I plan on ... |
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Midnight Syntax |
Presentations
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4 |
7,574 |
05-05-2022, 02:25 PM |
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Thread: Multiple Sprite Sheets?
Post: RE: Multiple Sprite Sheets?
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Midnight Syntax |
Support
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2 |
4,462 |
04-30-2022, 11:37 AM |
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Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.5
Thank you! I was getting back into wanting to work on my engine built on Tilengine but I was dreading having to update the bindings to the newest version, you've saved my hours! |
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Midnight Syntax |
Presentations
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6 |
11,921 |
04-29-2022, 02:41 PM |
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Thread: Multiple Sprite Sheets?
Post: Multiple Sprite Sheets?
Is it possible to have multiple sprite sheets per sprite so I can break up animations? I'm not finding any documentation on sprite sheet limits. |
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Midnight Syntax |
Support
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2 |
4,462 |
04-29-2022, 02:28 PM |
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Thread: Check sprite collision with other sprite
Post: RE: Check sprite collision with other sprite
Okay great, thanks so much! |
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Midnight Syntax |
Support
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3 |
6,914 |
05-05-2021, 11:24 AM |
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Thread: Check sprite collision with other sprite
Post: Check sprite collision with other sprite
How would i go about checking collision with another sprite? I know I can get if a sprite is colliding with anything but how do I check if it's a tilemap or sprite? And if it's a sprite how could I ch... |
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Midnight Syntax |
Support
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3 |
6,914 |
05-03-2021, 06:18 AM |
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Thread: Free up sprite/animation slots?
Post: RE: Free up sprite/animation slots?
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Midnight Syntax |
Support
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5 |
9,836 |
04-07-2021, 07:26 AM |
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Thread: Free up sprite/animation slots?
Post: RE: Free up sprite/animation slots?
Also just so I don't have to make a new thread, can I still check collisions on a layer even if it isn't being drawn? |
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Midnight Syntax |
Support
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5 |
9,836 |
04-07-2021, 06:27 AM |
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Thread: Free up sprite/animation slots?
Post: RE: Free up sprite/animation slots?
Okay that makes sense, I'm just a little worried about the memory that it would use since would the sprite data still be held in memory? |
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Midnight Syntax |
Support
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5 |
9,836 |
04-07-2021, 06:23 AM |
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Thread: Free up sprite/animation slots?
Post: Free up sprite/animation slots?
I've got a project now that I'm creating sprites in but I'm having trouble finding the documentation for freeing up those slots and making them available to use again. |
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Midnight Syntax |
Support
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5 |
9,836 |
04-07-2021, 04:26 AM |
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Thread: Rendering question
Post: RE: Rendering question
I figured as much, the palette stuff tipped me off to the fact that it's probably on CPU. Thanks! |
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Midnight Syntax |
Support
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5 |
10,011 |
04-07-2021, 03:56 AM |
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Thread: Rendering question
Post: Rendering question
Does Tilengine use CPU to render all the sprites and tiles or does it use something like OpenGL to render it on GPU? |
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Midnight Syntax |
Support
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5 |
10,011 |
04-06-2021, 08:34 AM |
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Thread: TLN_SetSpritePivot with C# Binding
Post: RE: TLN_SetSpritePivot with C# Binding
Updated and works, Thanks! :shy: |
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Midnight Syntax |
Support
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3 |
6,742 |
04-02-2021, 07:05 AM |
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Thread: TLN_SetSpritePivot with C# Binding
Post: TLN_SetSpritePivot with C# Binding
I wanted to move the pivots of my sprites around but I noticed that that C# binding didn't have the function implemented, I didn't think much of it and added it myself. For reference I put it in the S... |
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Midnight Syntax |
Support
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3 |
6,742 |
04-01-2021, 08:28 AM |
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Thread: C# Animation Error
Post: RE: C# Animation Error
Success! Moving everything over works now! Thanks so much for the explanations :D |
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Midnight Syntax |
Support
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10 |
19,071 |
03-25-2021, 09:07 AM |