Search Results
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Thread: Smile!
Post: RE: Smile!
Oh the issues in these forums are going to kill me... :cry:
You're right, this happens to me too. There are gazillion options in the administration panel related to MyCode. I'll try to fix it.
... |
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megamarc |
Forum issues
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8 |
26,448 |
09-11-2017, 12:12 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
I've upgraded GitHub project. Now it's based in oloder VS 2005, that can be upgraded to whatever newer version people installs. It doesn't have missing dependencies anymore. After download, just copy ... |
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megamarc |
Support
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8 |
22,743 |
09-10-2017, 05:50 PM |
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Thread: Smile!
Post: RE: Smile!
Now message icons at the top of the edit window show clean .png pictures instead of the older, coarse gifs. I have to do the same with in-message smileys! |
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megamarc |
Forum issues
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8 |
26,448 |
09-10-2017, 05:46 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
Hi,
I updated the C# sample project some days ago, both in GitHub and itch.io downloads, and started publishing documentation. I posted a thread about it. Did you see the changes? |
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megamarc |
Support
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7 |
19,977 |
09-09-2017, 01:16 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
Hi,
Any progress with this? It's the same problem than "platformer.cs" C# example. The suitable version of your Tilengine.dll and SDL2.dll files must be located in the same folder than the executab... |
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megamarc |
Support
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8 |
22,743 |
09-09-2017, 01:13 AM |
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Thread: Fixed C# sample, added docs
Post: Fixed C# sample, added docs
This is a small release update in GitHub and Windows packages:
* Windows install.bat: added copy of required dll files to C# samples folder. Itch.io files updated for download
* Fixed C# sample, a... |
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megamarc |
News & Announcements
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0 |
4,237 |
09-05-2017, 03:29 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
Congratulations! I'm glad you have it working :-)
Yes, I'll rearrange a bit the C# samples setup so it works out of the box just as the C and Python samples already do. In that commit I'll put the ... |
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megamarc |
Support
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7 |
19,977 |
09-04-2017, 06:59 PM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
You are right, proper documentation covering every feature, with little examples, in a well organized format is a must, and it's lacking right now. But I'm actually writing it, starting with the origi... |
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megamarc |
Support
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12 |
37,641 |
09-04-2017, 03:54 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
Oh I see, it's related to the project configuration... I'll have to fix it :(
The Tilengine.dll and SDL2.dll files should be inside the "samples\csharp" directory where the "platformer.csproj" pro... |
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megamarc |
Support
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7 |
19,977 |
09-04-2017, 03:37 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
This one is easy :)
The Tilengine.dll and SDL2.dll files must be in the same folder than the main executable, and must match your windows architecture. So:
iif you are using Windows 32-bit, copy t... |
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megamarc |
Support
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7 |
19,977 |
09-04-2017, 01:13 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
Ok, let me check it because I use much older versions of VS Studio and there may be some conflict about the project file itself. In fact it is very simple to recreate, just a C# project with all the *... |
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megamarc |
Support
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8 |
22,743 |
09-04-2017, 01:07 AM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
Well, it depends. Creating a retro game requires an idea, people skilled in game design, programming, graphics and music/sound, usually in a team of at very least 3-4 people (one for each category). D... |
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megamarc |
Support
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12 |
37,641 |
09-04-2017, 01:00 AM |
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Thread: Mobile development?
Post: RE: Mobile development?
Yes, me too! But unless somebody wants to contribute, it's not a priority right now... |
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megamarc |
Support
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3 |
11,457 |
09-03-2017, 07:11 PM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
I agree, Red Zone and Batman & Robin for megadrive have some effects that I can't figure how to replicate with tilengine...
When I designed tilengine I was pursuing the raster effects thing, but I... |
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megamarc |
Support
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9 |
29,943 |
09-03-2017, 07:08 PM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
I don't know where you get the zip file you're testing... :huh: Is it mine? I know there are lots of "super mario clones" out there...
Please get the latest version from GitHub:
https://github.co... |
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megamarc |
Support
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8 |
22,743 |
09-03-2017, 06:36 PM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
What .exe file are you trying to run? To install Tilengine in Vindows, you have to execute the file "install.bat" located in the root folder of tilengine. You don't need Windows 10, this software runs... |
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megamarc |
Support
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12 |
37,641 |
09-03-2017, 03:57 AM |
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Thread: Mobile development?
Post: RE: Mobile development?
Hi again :) I appreciate your interest
I really don't know about mobile development so I can't recommend you any libraries... I know the Android Java API provides classes to access the app framebuf... |
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megamarc |
Support
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3 |
11,457 |
09-03-2017, 12:24 AM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
Having to work in constrained environments makes creativity flourish. The 8-bit and especially the 16-bit era gave birth to many impressive exercises of wizardry. I admire all those talented guys that... |
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megamarc |
Support
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9 |
29,943 |
09-02-2017, 11:58 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
I haven't tried LUA, but I think it's in the same abstraction level than python. Yes, I strongly recommend python for prototyping: dynamic typing, no source clutter with superfluous container classes,... |
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megamarc |
Support
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22 |
64,553 |
09-02-2017, 11:39 PM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
Classic systems don't work this way. Instead, each sprite and each individual tile can have a “priority bit” set. The final layout is determined based on combinations of these priority bits, in decrea... |
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megamarc |
Support
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9 |
29,943 |
08-31-2017, 05:02 PM |