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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
Hi!,
You're right, the user input mechanism is very simplistic. Straightforward, but very limited. Originally I designed tilengine to be just a back-end renderer without any kind of windowing or us... |
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megamarc |
Support
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22 |
64,501 |
08-25-2017, 05:42 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
I hope to see your work soon! I tried to make tilengine easy to work with. Which one of the supported languages are you planning to use? C, C# or Python? The pascal and java bindings are outdated righ... |
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megamarc |
Support
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22 |
64,501 |
08-27-2017, 07:36 AM |
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Thread: Where can I find some more C# examples?
Post: RE: Where can I find some more C# examples?
Unfortunately tilengine is lacking proper documentation right now. The only examples available are the Platformer.cs (https://github.com/megamarc/Tilengine/blob/master/samples/csharp/Platformer.cs) in... |
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megamarc |
Support
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1 |
7,754 |
08-31-2017, 06:06 AM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
Classic systems don't work this way. Instead, each sprite and each individual tile can have a “priority bit” set. The final layout is determined based on combinations of these priority bits, in decrea... |
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megamarc |
Support
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9 |
29,927 |
08-31-2017, 05:02 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
I haven't tried LUA, but I think it's in the same abstraction level than python. Yes, I strongly recommend python for prototyping: dynamic typing, no source clutter with superfluous container classes,... |
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megamarc |
Support
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22 |
64,501 |
09-02-2017, 11:39 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
I know that tilengine lacks in the documentation department, right now it's a big project with support for several programming languages and I have to figure out how to handle this...
Your best bet... |
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megamarc |
Support
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22 |
64,501 |
08-26-2017, 05:10 PM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
Yes, layer vs. sprite priority is available but it's a bit undeveloped. Priority is implemented per individual tile and not per full layer: in any given tilemap, you can have some (or all tiles) show ... |
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megamarc |
Support
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9 |
29,927 |
08-29-2017, 08:29 PM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
What .exe file are you trying to run? To install Tilengine in Vindows, you have to execute the file "install.bat" located in the root folder of tilengine. You don't need Windows 10, this software runs... |
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megamarc |
Support
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12 |
37,607 |
09-03-2017, 03:57 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
I don't know where you get the zip file you're testing... :huh: Is it mine? I know there are lots of "super mario clones" out there...
Please get the latest version from GitHub:
https://github.co... |
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megamarc |
Support
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8 |
22,731 |
09-03-2017, 06:36 PM |
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Thread: Mobile development?
Post: RE: Mobile development?
Yes, me too! But unless somebody wants to contribute, it's not a priority right now... |
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megamarc |
Support
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3 |
11,452 |
09-03-2017, 07:11 PM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
Well, it depends. Creating a retro game requires an idea, people skilled in game design, programming, graphics and music/sound, usually in a team of at very least 3-4 people (one for each category). D... |
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megamarc |
Support
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12 |
37,607 |
09-04-2017, 01:00 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
I like python for its simplicity and direct approach: with very little setup you can get results quickly. That's why I'm doing much of the engine samples in python, because it's the least intrusive la... |
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megamarc |
Support
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22 |
64,501 |
08-29-2017, 09:03 PM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
Having to work in constrained environments makes creativity flourish. The 8-bit and especially the 16-bit era gave birth to many impressive exercises of wizardry. I admire all those talented guys that... |
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megamarc |
Support
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9 |
29,927 |
09-02-2017, 11:58 PM |
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Thread: Mobile development?
Post: RE: Mobile development?
Hi again :) I appreciate your interest
I really don't know about mobile development so I can't recommend you any libraries... I know the Android Java API provides classes to access the app framebuf... |
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megamarc |
Support
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3 |
11,452 |
09-03-2017, 12:24 AM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
I agree, Red Zone and Batman & Robin for megadrive have some effects that I can't figure how to replicate with tilengine...
When I designed tilengine I was pursuing the raster effects thing, but I... |
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megamarc |
Support
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9 |
29,927 |
09-03-2017, 07:08 PM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
Ok, let me check it because I use much older versions of VS Studio and there may be some conflict about the project file itself. In fact it is very simple to recreate, just a C# project with all the *... |
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megamarc |
Support
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8 |
22,731 |
09-04-2017, 01:07 AM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
This one is easy :)
The Tilengine.dll and SDL2.dll files must be in the same folder than the main executable, and must match your windows architecture. So:
iif you are using Windows 32-bit, copy t... |
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megamarc |
Support
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7 |
19,960 |
09-04-2017, 01:13 AM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
Congratulations! I'm glad you have it working :-)
Yes, I'll rearrange a bit the C# samples setup so it works out of the box just as the C and Python samples already do. In that commit I'll put the ... |
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megamarc |
Support
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7 |
19,960 |
09-04-2017, 06:59 PM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
Hi,
Any progress with this? It's the same problem than "platformer.cs" C# example. The suitable version of your Tilengine.dll and SDL2.dll files must be located in the same folder than the executab... |
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megamarc |
Support
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8 |
22,731 |
09-09-2017, 01:13 AM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
Oh I see, it's related to the project configuration... I'll have to fix it :(
The Tilengine.dll and SDL2.dll files should be inside the "samples\csharp" directory where the "platformer.csproj" pro... |
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megamarc |
Support
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7 |
19,960 |
09-04-2017, 03:37 PM |