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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard, thanks for your detailed overview about Unity's editor workflow. I can think about two solutions:
If Unity runs standard C# with garbagge collector, yoo can create a class that implemen... |
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megamarc |
Game development topics
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43 |
108,167 |
04-19-2019, 05:39 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Good work!
Is there any public repository with your test, or are they it just private experiments? (I guess). I'm just staring with OpenGL ES in the RPi too, for a job project unrelated to Tilengin... |
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megamarc |
Game development topics
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43 |
108,167 |
11-09-2019, 02:27 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you ple... |
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megamarc |
Game development topics
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43 |
108,167 |
11-11-2019, 06:01 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi again! I'm glad you're doing good progress, you're working hard on integrating tilengine in Unity :)
Regarding your question: no, you don't need to call both Deinit() and DeleteContext(), just o... |
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megamarc |
Game development topics
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43 |
108,167 |
04-23-2019, 07:20 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Great work Richard! I'm glad to see that you're doing well and I appreciate your effort about the integration. I'll put a link on facebook to your new tutorial.
By the way I'm a little busy now but... |
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megamarc |
Game development topics
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43 |
108,167 |
05-01-2019, 09:26 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I'm glad you like the shooter example :-) the graphics are ripped off from a masterpiece on the Sega MegaDrive/Genesis called Thunder Force IV (Lightening Force in the USA).
You're absolute right, ... |
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megamarc |
Game development topics
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43 |
108,167 |
11-13-2019, 06:08 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
As you say the surface for tilengine outbut must be 32-bit RGB + alpha, not 8 bit. The default windowing already uses SDL2 to create a valid texture:
https://github.com/megamarc/Tileng... |
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megamarc |
Game development topics
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43 |
108,167 |
11-06-2019, 05:16 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Hi Richard!
Congratulations for your new achievements and integrations. What you're doing in OpenGL with C++ can be done in plain C too, in fact both Tilengine and OpenGL are C libraries. The abili... |
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megamarc |
Game development topics
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43 |
108,167 |
10-14-2019, 08:31 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
I appreciate your words about Tilengine, thanks! It's not for everyone, but it definitely has its place. I'm glad you appreciate it as is, sometimes it's difficult for people to understand what makes ... |
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megamarc |
Game development topics
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43 |
108,167 |
11-28-2019, 12:04 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
Check this thread about the progress of the libretro core + LUA games for this core:
http://www.tilengine.org/forum/showthread.php?tid=418 |
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megamarc |
Game development topics
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43 |
108,167 |
12-05-2019, 08:22 PM |
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Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials
Hi,
I think tutorials should be a different subject than the main documentation. Main docs should be a comprehensive reference of all features, a kind of user's manual. Tutorials are a collection o... |
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megamarc |
Support
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6 |
16,976 |
07-21-2018, 04:21 AM |
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Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials
So agreed upon markdown :)
Where to host: being your own work, I think it would be nice that you were able to publish them directly. For me it's not any problem that you submit them to me and I pub... |
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megamarc |
Support
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6 |
16,976 |
07-21-2018, 04:16 PM |
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Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials
I've done a quick watch of your videos:
The "long" Inform7 tutorial has very clear voice and presentation, from technical point of view it's oustanding and the way to go
The linux mint one suffers... |
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megamarc |
Support
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6 |
16,976 |
07-24-2018, 01:51 AM |
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Thread: Blending mode for this effect
Post: RE: Blending mode for this effect
Hi,
I would do this effect in tilengine using the BLEND_ADD mode. A dark palette on the gradient overlay sprite would simulate faint light, brighter palette would simulate a more intense light. Pla... |
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megamarc |
Support
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7 |
18,871 |
09-07-2018, 06:36 AM |
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Thread: Blending mode for this effect
Post: RE: Blending mode for this effect
Hi guys,
I've done a quick prototype using the light effect in tilengine with BLEND_ADD mode. Here I use a shameless TimeSpinner screenshot rip-off for background, where I overlay a sprite with the h... |
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megamarc |
Support
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7 |
18,871 |
09-08-2018, 08:27 AM |
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Thread: Blending mode for this effect
Post: RE: Blending mode for this effect
Yes, my effect is too much intense compared to the original screenshot. But it's just a demonstration about how to use palettes and add/sub blending modes to get lighting and shadow effects without al... |
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megamarc |
Support
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7 |
18,871 |
09-11-2018, 07:25 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
Thanks for your appreciation! I'm glad you're enjoying it :)
There is an additional element that contributes to blurriness, but it's hardcoded inside the CRT effect and can't be disabled. There i... |
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megamarc |
Support
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6 |
16,454 |
11-15-2019, 02:46 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
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megamarc |
Support
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6 |
16,454 |
11-15-2019, 07:42 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one, and sets up the raster effect for reflect... |
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megamarc |
Support
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6 |
16,454 |
11-15-2019, 07:49 PM |
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Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run
Oh I understand, I think you purchased Tilengine with a misconception of what it is. If you're not a programmer, it is of not use for you :cry:
You may ask itch.io for a refund, they still hold the... |
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megamarc |
Support
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3 |
7,100 |
09-12-2021, 07:58 PM |