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    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi Richard! Congratulations for your new achievements and integrations. What you're doing in OpenGL with C++ can be done in plain C too, in fact both Tilengine and OpenGL are C libraries. The abili...
megamarc Game development topics 43 123,309 10-14-2019, 08:31 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi Richard! As you say the surface for tilengine outbut must be 32-bit RGB + alpha, not 8 bit. The default windowing already uses SDL2 to create a valid texture: https://github.com/megamarc/Tileng...
megamarc Game development topics 43 123,309 11-06-2019, 05:16 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Good work! Is there any public repository with your test, or are they it just private experiments? (I guess). I'm just staring with OpenGL ES in the RPi too, for a job project unrelated to Tilengin...
megamarc Game development topics 43 123,309 11-09-2019, 02:27 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hi RootBeerKing, For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you ple...
megamarc Game development topics 43 123,309 11-11-2019, 06:01 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Thanks for your research. The proper documentation seems to be this: https://docs.godotengine.org/en/3.1/development/cpp/binding_to_external_libraries.html However this is an advanced topic, be...
megamarc Game development topics 43 123,309 11-12-2019, 02:18 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Great work! Ill post a link to your tutorial in Tilengine's Facebook page. Thanks!
megamarc Game development topics 43 123,309 01-22-2019, 02:58 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you're not interested on them, there are many a...
megamarc Game development topics 43 123,309 11-13-2019, 08:25 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I'm glad you like the shooter example :-) the graphics are ripped off from a masterpiece on the Sega MegaDrive/Genesis called Thunder Force IV (Lightening Force in the USA). You're absolute right, ...
megamarc Game development topics 43 123,309 11-13-2019, 06:08 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

I appreciate your words about Tilengine, thanks! It's not for everyone, but it definitely has its place. I'm glad you appreciate it as is, sometimes it's difficult for people to understand what makes ...
megamarc Game development topics 43 123,309 11-28-2019, 12:04 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Great work Richard! I'm glad you're playing a bit with tilengine, I hope that it's an interesting tool for your projects, and don't be afraid of asking for support if you get stuck somewhere. Document...
megamarc Game development topics 43 123,309 09-11-2018, 07:19 AM
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

Hi, I think tutorials should be a different subject than the main documentation. Main docs should be a comprehensive reference of all features, a kind of user's manual. Tutorials are a collection o...
megamarc Support 6 19,478 07-21-2018, 04:21 AM
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

So agreed upon markdown :) Where to host: being your own work, I think it would be nice that you were able to publish them directly. For me it's not any problem that you submit them to me and I pub...
megamarc Support 6 19,478 07-21-2018, 04:16 PM
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

I've done a quick watch of your videos: The "long" Inform7 tutorial has very clear voice and presentation, from technical point of view it's oustanding and the way to go The linux mint one suffers...
megamarc Support 6 19,478 07-24-2018, 01:51 AM
    Thread: Blending mode for this effect
Post: RE: Blending mode for this effect

Hi, I would do this effect in tilengine using the BLEND_ADD mode. A dark palette on the gradient overlay sprite would simulate faint light, brighter palette would simulate a more intense light. Pla...
megamarc Support 7 21,108 09-07-2018, 06:36 AM
    Thread: Blending mode for this effect
Post: RE: Blending mode for this effect

Hi guys, I've done a quick prototype using the light effect in tilengine with BLEND_ADD mode. Here I use a shameless TimeSpinner screenshot rip-off for background, where I overlay a sprite with the h...
megamarc Support 7 21,108 09-08-2018, 08:27 AM
    Thread: Blending mode for this effect
Post: RE: Blending mode for this effect

Yes, my effect is too much intense compared to the original screenshot. But it's just a demonstration about how to use palettes and add/sub blending modes to get lighting and shadow effects without al...
megamarc Support 7 21,108 09-11-2018, 07:25 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

Thanks for your appreciation! I'm glad you're enjoying it  :) There is an additional element that contributes to blurriness, but it's hardcoded inside the CRT effect and can't be disabled. There i...
megamarc Support 6 18,623 11-15-2019, 02:46 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
megamarc Support 6 18,623 11-15-2019, 07:42 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

Hi, Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one, and sets up the raster effect for reflect...
megamarc Support 6 18,623 11-15-2019, 07:49 PM
    Thread: Bought from itch not easy to get it to run
Post: RE: Bought from itch not easy to get it to run

Hi! Thanks for your support :-) Tilengine is not a software you directly run, but instead a programming library that you use to build your own games. Both GitHub project page and the online documen...
megamarc Support 3 8,425 09-12-2021, 02:34 AM