12-13-2017, 06:53 AM
Thank you! and you will never have to get angry with me. I'm just a curious user who needs useful information. Do the examples included need to be simple? Yes, absolutely! in fact they are only fixed, that's all! for Python platformer I understood why you used pysdl, I meant that using pygame could be easier and more accessible to everyone. But it's a lot of work to create a complete library that does not create conflicts with external dependencies (I understand the difficulty of your work and I repeat it a lot).
To learn how to use a framework the only way is to continuously experiment with new ideas incrementally. The examples are very good precisely because they are simple. C is complex by its nature so you can not greatly simplify the development process.
Days pass by and Tilengine always thrills me more. Even if I do not have your same skills with C language, I can read the code and understand the beauty of your work.
I ask your forgiveness for too many questions, and I will be happy to support your long-term project because it represents all my childhood and all that I have always wanted to realize a project of mine based on the glorious SNES.
Thanks so much.
To learn how to use a framework the only way is to continuously experiment with new ideas incrementally. The examples are very good precisely because they are simple. C is complex by its nature so you can not greatly simplify the development process.
Days pass by and Tilengine always thrills me more. Even if I do not have your same skills with C language, I can read the code and understand the beauty of your work.
I ask your forgiveness for too many questions, and I will be happy to support your long-term project because it represents all my childhood and all that I have always wanted to realize a project of mine based on the glorious SNES.
Thanks so much.