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I love Tilengine and the 80s :D
#7
Thank you! and you will never have to get angry with me. I'm just a curious user who needs useful information. Do the examples included need to be simple? Yes, absolutely! in fact they are only fixed, that's all! for Python platformer I understood why you used pysdl, I meant that using pygame could be easier and more accessible to everyone. But it's a lot of work to create a complete library that does not create conflicts with external dependencies (I understand the difficulty of your work and I repeat it a lot).

To learn how to use a framework the only way is to continuously experiment with new ideas incrementally. The examples are very good precisely because they are simple. C is complex by its nature so you can not greatly simplify the development process.

Days pass by and Tilengine always thrills me more. Even if I do not have your same skills with C language, I can read the code and understand the beauty of your work.

I ask your forgiveness for too many questions, and I will be happy to support your long-term project because it represents all my childhood and all that I have always wanted to realize a project of mine based on the glorious SNES.

Thanks so much.
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Messages In This Thread
RE: I love Tilengine and the 80s :D - by megamarc - 12-04-2017, 08:29 AM
RE: I love Tilengine and the 80s :D - by megamarc - 12-04-2017, 05:03 PM
RE: I love Tilengine and the 80s :D - by megamarc - 12-12-2017, 09:15 AM
RE: I love Tilengine and the 80s :D - by LordStephen77 - 12-13-2017, 06:53 AM
RE: I love Tilengine and the 80s :D - by megamarc - 12-15-2017, 11:08 PM
RE: I love Tilengine and the 80s :D - by Domarius - 08-03-2018, 08:28 AM
RE: I love Tilengine and the 80s :D - by megamarc - 08-05-2018, 05:26 PM

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