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    Thread: Nuevo soy.
Post: RE: Nuevo soy.

Calantra Wrote: (08-23-2017, 04:45 AM) -- Hola Soy nuevo y por lo que veo el primero en escribir. Pues nada un saludín y si puedo ayudar, por aquí andaré. -- Hola Calantra, bienvenido al foro, y...
megamarc Presentaciones 1 6,543 08-23-2017, 07:36 PM
    Thread: Hola megamar
Post: RE: Hola megamar

Calantra Wrote: (08-23-2017, 04:50 AM) -- Hola Hokuto40, a ver si vemos pronto alguna cosita tuya hecha con tilengine. No te olvides de postear las dudas por si se te pude echar una mano. Un salud...
megamarc Soporte 6 17,294 08-23-2017, 07:42 PM
    Thread: como manejar imagenes en tilengine
Post: RE: como manejar imagenes en tilengine

Hola @Hokuto40 Las imágenes en tilengine se usan como parte de un spritesheet, de un tileset, o un fondo estático. Aunque sí se pueden cargar imágenes sueltas, lo normal es que esas funciones forme...
megamarc Soporte 4 8,281 08-24-2017, 09:24 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi!, You're right, the user input mechanism is very simplistic. Straightforward, but very limited. Originally I designed tilengine to be just a back-end renderer without any kind of windowing or us...
megamarc Support 22 63,010 08-25-2017, 05:42 AM
    Thread: Smile!
Post: RE: Smile!

Yes, I've noticed that where any icon or smiley should appear, it is replaced by a short descriptive text. It happens all across the forum, not just on the editor. Digging a bit I found that the theme...
megamarc Forum issues 8 25,833 08-26-2017, 04:30 PM
    Thread: Smile!
Post: RE: Smile!

I've uploaded gif versions of the images as the theme description expects. They look ugly, but at least they show up now. I'll see if there's an easy way to tell the theme to load png instead of gif w...
megamarc Forum issues 8 25,833 08-26-2017, 04:56 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

I know that tilengine lacks in the documentation department, right now it's a big project with support for several programming languages and I have to figure out how to handle this... Your best bet...
megamarc Support 22 63,010 08-26-2017, 05:10 PM
    Thread: como manejar imagenes en tilengine
Post: RE: como manejar imagenes en tilengine

Veo que el programa exporta imágenes sueltas, una por cada frame. Tienes que cargarlas en la aplicación web Leshy SpriteSheet Tool (https://www.leshylabs.com/blog/posts/2013-12-03-Leshy_SpriteSheet_To...
megamarc Soporte 4 8,281 08-26-2017, 06:11 PM
    Thread: Hola megamar
Post: RE: Hola megamar

Uno de los grandes cambios de las últimas versiones ha sido un nuevo binding para python que sigue los cánones de este lenguaje, para que sea mucho más natural de utilizar para un programador de pytho...
megamarc Soporte 6 17,294 08-26-2017, 07:06 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

I hope to see your work soon! I tried to make tilengine easy to work with. Which one of the supported languages are you planning to use? C, C# or Python? The pascal and java bindings are outdated righ...
megamarc Support 22 63,010 08-27-2017, 07:36 AM
    Thread: Sprite priority?
Post: RE: Sprite priority?

Yes, layer vs. sprite priority is available but it's a bit undeveloped. Priority is implemented per individual tile and not per full layer: in any given tilemap, you can have some (or all tiles) show ...
megamarc Support 9 29,419 08-29-2017, 08:29 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

I like python for its simplicity and direct approach: with very little setup you can get results quickly. That's why I'm doing much of the engine samples in python, because it's the least intrusive la...
megamarc Support 22 63,010 08-29-2017, 09:03 PM
    Thread: Where can I find some more C# examples?
Post: RE: Where can I find some more C# examples?

Unfortunately tilengine is lacking proper documentation right now. The only examples available are the Platformer.cs (https://github.com/megamarc/Tilengine/blob/master/samples/csharp/Platformer.cs) in...
megamarc Support 1 7,575 08-31-2017, 06:06 AM
    Thread: Sprite priority?
Post: RE: Sprite priority?

Classic systems don't work this way. Instead, each sprite and each individual tile can have a “priority bit” set. The final layout is determined based on combinations of these priority bits, in decrea...
megamarc Support 9 29,419 08-31-2017, 05:02 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

I haven't tried LUA, but I think it's in the same abstraction level than python. Yes, I strongly recommend python for prototyping: dynamic typing, no source clutter with superfluous container classes,...
megamarc Support 22 63,010 09-02-2017, 11:39 PM
    Thread: Sprite priority?
Post: RE: Sprite priority?

Having to work in constrained environments makes creativity flourish. The 8-bit and especially the 16-bit era gave birth to many impressive exercises of wizardry. I admire all those talented guys that...
megamarc Support 9 29,419 09-02-2017, 11:58 PM
    Thread: Mobile development?
Post: RE: Mobile development?

Hi again :) I appreciate your interest I really don't know about mobile development so I can't recommend you any libraries... I know the Android Java API provides classes to access the app framebuf...
megamarc Support 3 11,263 09-03-2017, 12:24 AM
    Thread: i cant install title engine
Post: RE: i cant install title engine

What .exe file are you trying to run? To install Tilengine in Vindows, you have to execute the file "install.bat" located in the root folder of tilengine. You don't need Windows 10, this software runs...
megamarc Support 12 36,736 09-03-2017, 03:57 AM
    Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...

I don't know where you get the zip file you're testing... :huh: Is it mine? I know there are lots of "super mario clones" out there... Please get the latest version from GitHub: https://github.co...
megamarc Support 8 22,269 09-03-2017, 06:36 PM
    Thread: Sprite priority?
Post: RE: Sprite priority?

I agree, Red Zone and Batman & Robin for megadrive have some effects that I can't figure how to replicate with tilengine... When I designed tilengine I was pursuing the raster effects thing, but I...
megamarc Support 9 29,419 09-03-2017, 07:08 PM