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Post Author Forum Replies Views Posted [asc]
    Thread: Forum issues after migration
Post: RE: Forum issues after migration

No, it's still Hostinger, but the old plan was a Premium account upgraded fom a Free one three years ago. Nowadays Free doesn't exist anymore, Premium costs a lot and the new Basic is much cheaper but...
megamarc Forum issues 10 28,776 07-10-2018, 10:27 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

You're right! After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to...
megamarc Support 22 59,470 07-10-2018, 04:06 PM
  Exclamation Thread: Forum issues after migration
Post: Forum issues after migration

Hi, There are some issues reported in the forums: BB editor is missing, clickable smileys don't work... As you know, some days ago I migrated all the web and forums to a new hosting plan. I had to ...
megamarc Forum issues 10 28,776 07-10-2018, 02:43 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ...
megamarc Support 22 59,470 07-09-2018, 07:19 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Hi Domarius! I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d. Love2d is an all-in-one Lua-only framework: it gives grap...
megamarc Support 22 59,470 07-08-2018, 04:21 PM
    Thread: Tilengine 2.0 goes LGPL full open source
Post: Tilengine 2.0 goes LGPL full open source

Tilengine is now a complete open source project. I've released the full source code under the LGPL license, that allows usage in closed source applications as well as in open source projects. I've ...
megamarc News & Announcements 3 12,746 07-05-2018, 08:26 PM
  Star Thread: Forums temporarily shutting down
Post: RE: Forums temporarily shutting down

Migration to now hosting plan is complete. Website and forums are fully online again from backup made in june 28. All threads and users are restored. Welcome again!
megamarc News & Announcements 1 6,212 07-02-2018, 10:32 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Daniel! Your contribution to the Tilengine documentation wuold be great, of course! I know it lacks proper documentation in some areas, and Tilengine has grown to a large project that is too muc...
megamarc Support 22 64,640 06-27-2018, 09:57 PM
    Thread: Tilengine Production Readiness
Post: RE: Tilengine Production Readiness

Hi Daniel, Saying that the built-in window is not meant for production, I don't mean that it's buggy or unreliable, I just mean that it may have a limited set of features compared to other environm...
megamarc Support 1 5,899 06-27-2018, 04:13 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Yes, those developers were really skilled and clever people. We're used today to high-level languages with much abstraction, and source code editors with advanced navigation tools. But all those prog...
megamarc Support 13 36,674 06-27-2018, 03:28 PM
    Thread: Pixel modifications
Post: RE: Pixel modifications

Thanks for the screenshots! Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette). Although many classic systems implemented fixed palettes,...
megamarc Support 18 52,566 06-24-2018, 04:39 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Hi Domarius, I checked the level 2 rotating Contra 3 boss, and it's tricky! The white paint road lines create a illusion of two independent rotation planes, something that the SNES definitely couldn'...
megamarc Support 13 36,674 06-24-2018, 04:10 PM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Daniel! How're you doing? Are you progressing in your game development? Have you managed to write an importer for your custom tilemap format to tilengine? Regards
megamarc Support 22 64,640 06-24-2018, 03:52 PM
    Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows

Some keys such as Escape an Backspace are predefined. The windowing subsystem was implemented to provide a simple environment for testing because Tilengine is just a rendering library. If you need mor...
megamarc Support 3 9,863 06-22-2018, 07:20 AM
    Thread: Interpolation on CWF_S2
Post: RE: Interpolation on CWF_S2

There's no way at this moment, but a forum member told that too. This could be a nice feature, may you open a Feature Request in GitHub? It's difficult to keep track of new requests and GitHub is a go...
megamarc Support 1 5,746 06-22-2018, 06:51 AM
    Thread: Sprite Collision With Map Tiles
Post: RE: Sprite Collision With Map Tiles

Hi Daniel! You're on the right way. There's no built-in mechanism to do sprite vs playfield collision detection, but there are some helper functions to aid you. The usual way is to define some "hot...
megamarc Support 1 5,702 06-22-2018, 06:46 AM
  Lightbulb Thread: Forums temporarily shutting down
Post: Forums temporarily shutting down

Hello, Tilengine website and these forums are hosted on a paid premium account. The subscription ends tomorrow and renewing it costs quite a bit. I develop Tilengine and support it for free, on my ...
megamarc News & Announcements 1 6,212 06-12-2018, 12:45 AM
    Thread: Text in Tilengine
Post: RE: Text in Tilengine

JaumeAlcazo Wrote: (06-08-2018, 05:48 PM) -- Which is the best library to render text in SDL/Tilengine? I would like to use "\n", ttf fonts, bitmap fonts, different colors, etc... -- Tilengine doe...
megamarc Support 3 11,126 06-09-2018, 12:29 AM
    Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows

TLN_DefineInputKey() is the way to assign the predefined functions to the keys you want
megamarc Support 3 9,863 06-05-2018, 03:54 AM
    Thread: felicitaciones
Post: RE: felicitaciones

Hola Hokuto! Qué tal? Agradezco tus comentarios y observaciones. Cierto es que hay que mantener bajo el número de lenguajes. Yo personalmente estoy manteniendo 3: C, C# y Python. Los otros (Java...
megamarc Soporte 14 34,135 06-02-2018, 01:39 AM