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Thread: Forum issues after migration
Post: RE: Forum issues after migration
| No, it's still Hostinger, but the old plan was a Premium account upgraded fom a Free one three years ago. Nowadays Free doesn't exist anymore, Premium costs a lot and the new Basic is much cheaper but... |
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megamarc |
Forum issues
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10 |
35,255 |
07-10-2018, 10:27 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| You're right!
After the change to LGPL and publishing the global build Makefile, the output of the makefile and the old install.sh script are a bit out of sync regarding the library path. I have to... |
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megamarc |
Support
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22 |
72,114 |
07-10-2018, 04:06 PM |
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Thread: Forum issues after migration
Post: Forum issues after migration
| Hi,
There are some issues reported in the forums: BB editor is missing, clickable smileys don't work... As you know, some days ago I migrated all the web and forums to a new hosting plan. I had to ... |
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megamarc |
Forum issues
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10 |
35,255 |
07-10-2018, 02:43 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| I don't have personal affiliation to SDL, but I have used it enough times to tell that it's a great tool: Permissive license, supports lots of platforms, bindings to nearly any lprogramming language, ... |
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megamarc |
Support
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22 |
72,114 |
07-09-2018, 07:19 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Hi Domarius!
I can't give much advice here, because the question is about preferences, and I don't have personal experience with Love2d.
Love2d is an all-in-one Lua-only framework: it gives grap... |
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megamarc |
Support
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22 |
72,114 |
07-08-2018, 04:21 PM |
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Thread: Tilengine 2.0 goes LGPL full open source
Post: Tilengine 2.0 goes LGPL full open source
| Tilengine is now a complete open source project. I've released the full source code under the LGPL license, that allows usage in closed source applications as well as in open source projects.
I've ... |
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megamarc |
News & Announcements
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3 |
15,099 |
07-05-2018, 08:26 PM |
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Thread: Forums temporarily shutting down
Post: RE: Forums temporarily shutting down
| Migration to now hosting plan is complete. Website and forums are fully online again from backup made in june 28. All threads and users are restored. Welcome again! |
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megamarc |
News & Announcements
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1 |
7,581 |
07-02-2018, 10:32 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Hi Daniel!
Your contribution to the Tilengine documentation wuold be great, of course! I know it lacks proper documentation in some areas, and Tilengine has grown to a large project that is too muc... |
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megamarc |
Support
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22 |
78,311 |
06-27-2018, 09:57 PM |
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Thread: Tilengine Production Readiness
Post: RE: Tilengine Production Readiness
| Hi Daniel,
Saying that the built-in window is not meant for production, I don't mean that it's buggy or unreliable, I just mean that it may have a limited set of features compared to other environm... |
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megamarc |
Support
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1 |
7,248 |
06-27-2018, 04:13 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
| Yes, those developers were really skilled and clever people. We're used today to high-level languages with much abstraction, and source code editors with advanced navigation tools. But all those prog... |
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megamarc |
Support
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13 |
43,436 |
06-27-2018, 03:28 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Thanks for the screenshots!
Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette).
Although many classic systems implemented fixed palettes,... |
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megamarc |
Support
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18 |
62,883 |
06-24-2018, 04:39 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
| Hi Domarius,
I checked the level 2 rotating Contra 3 boss, and it's tricky! The white paint road lines create a illusion of two independent rotation planes, something that the SNES definitely couldn'... |
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megamarc |
Support
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13 |
43,436 |
06-24-2018, 04:10 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Hi Daniel!
How're you doing? Are you progressing in your game development? Have you managed to write an importer for your custom tilemap format to tilengine?
Regards |
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megamarc |
Support
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22 |
78,311 |
06-24-2018, 03:52 PM |
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Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows
| Some keys such as Escape an Backspace are predefined. The windowing subsystem was implemented to provide a simple environment for testing because Tilengine is just a rendering library. If you need mor... |
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megamarc |
Support
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3 |
11,884 |
06-22-2018, 07:20 AM |
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Thread: Interpolation on CWF_S2
Post: RE: Interpolation on CWF_S2
| There's no way at this moment, but a forum member told that too. This could be a nice feature, may you open a Feature Request in GitHub? It's difficult to keep track of new requests and GitHub is a go... |
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megamarc |
Support
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1 |
6,909 |
06-22-2018, 06:51 AM |
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Thread: Sprite Collision With Map Tiles
Post: RE: Sprite Collision With Map Tiles
| Hi Daniel!
You're on the right way. There's no built-in mechanism to do sprite vs playfield collision detection, but there are some helper functions to aid you. The usual way is to define some "hot... |
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megamarc |
Support
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1 |
7,058 |
06-22-2018, 06:46 AM |
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Thread: Forums temporarily shutting down
Post: Forums temporarily shutting down
| Hello,
Tilengine website and these forums are hosted on a paid premium account. The subscription ends tomorrow and renewing it costs quite a bit. I develop Tilengine and support it for free, on my ... |
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megamarc |
News & Announcements
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1 |
7,581 |
06-12-2018, 12:45 AM |
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Thread: Text in Tilengine
Post: RE: Text in Tilengine
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JaumeAlcazo Wrote: (06-08-2018, 05:48 PM)
--
Which is the best library to render text in SDL/Tilengine?
I would like to use "\n", ttf fonts, bitmap fonts, different colors, etc...
--
Tilengine doe... |
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megamarc |
Support
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3 |
14,021 |
06-09-2018, 12:29 AM |
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Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows
| TLN_DefineInputKey() is the way to assign the predefined functions to the keys you want |
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megamarc |
Support
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3 |
11,884 |
06-05-2018, 03:54 AM |
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Thread: felicitaciones
Post: RE: felicitaciones
| Hola Hokuto! Qué tal?
Agradezco tus comentarios y observaciones.
Cierto es que hay que mantener bajo el número de lenguajes. Yo personalmente estoy manteniendo 3: C, C# y Python. Los otros (Java... |
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megamarc |
Soporte
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14 |
41,359 |
06-02-2018, 01:39 AM |