Search Results
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Replies |
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Thread: Palette attribute per tile
Post: RE: Palette attribute per tile
Hi again,
The renderer should know which palette to use for each tile based on the palette index bits, in the same way it knows what graphic to draw based on its tile index bits. To keep backwards ... |
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megamarc |
Support
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11 |
17,815 |
08-09-2022, 02:52 PM |
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Thread: Palette attribute per tile
Post: RE: Palette attribute per tile
Hi!
I've thougth about this feature some time ago. To implement this, there should be a global store of slotted palettes -layers and sprites are slotted, but palettes are dinamically managed-. So y... |
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megamarc |
Support
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11 |
17,815 |
08-09-2022, 01:18 AM |
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Thread: A GUI for ResourcePacker
Post: RE: A GUI for ResourcePacker
Hi!
Great work with this project, I'll update ResourcePacker original project to point out the existence of a GUI. Thanks for your contribution!
Sorry for the delay in responding, due to the m... |
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megamarc |
Presentations
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1 |
4,370 |
08-02-2022, 12:50 AM |
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Thread: Adding more blending modes
Post: RE: Adding more blending modes
Hi!
Built-in blending tables are created in file Tables.c, in CreateBlendTables() function:
https://github.com/megamarc/Tilengine/blob/effe3a778de747469f8c83b6452af66e5cad30a8/src/Tables.c#L20
To... |
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megamarc |
Support
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3 |
6,948 |
05-09-2022, 08:55 PM |
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Thread: Tilengine Anim Suite
Post: RE: Tilengine Anim Suite
Hi!
Good work, and thanks for your contribution! :)
Nowadays the .sqx format is only used for color cycle animation, but is kept for backwards compatibility with old code.
There's a function c... |
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megamarc |
Presentations
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4 |
8,359 |
05-08-2022, 04:33 PM |
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Thread: Spam on the English forums
Post: RE: Spam on the English forums
Hi,
You're right, spammers are a pain in the ass. I'm constantly cherry-picking their posts and doing permanent ban on them, but they keep returning with new users. I've done a cleaning right now.
I... |
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megamarc |
Forum issues
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1 |
4,392 |
04-30-2022, 07:54 AM |
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Thread: Multiple Sprite Sheets?
Post: RE: Multiple Sprite Sheets?
Hi,
You can have as many spritesets as you want, just remember to call TLN_SetSpriteSet() (http://www.tilengine.org/doc/group__sprite.html#ga77217fa75191003ce10d64b7c2a4d8da) to select which is the a... |
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megamarc |
Support
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2 |
5,011 |
04-30-2022, 07:45 AM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
Hi!
Quite well. I would simplify it in two places:
1. Having layer width or height to 0 si not illegal, it just means the layer hasn't been yet setup. It should be returned as is, without settin... |
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megamarc |
Support
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8 |
15,319 |
04-12-2022, 12:47 AM |
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Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.5
I agree. One main reason for using direct 1:1 bindings is reuse of documentation and existing knowledge of the orifinal API. With this model there is a single API for all languages, that makes it stra... |
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megamarc |
Presentations
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6 |
13,261 |
04-09-2022, 05:11 PM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
Hi!
This is a good suggestion indeed. You suggest to enable standard getters for sprite and layer position. No problem.
Right place may be on github, opening an issue there, but I pay etention h... |
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megamarc |
Support
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8 |
15,319 |
03-09-2022, 02:37 AM |
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Thread: code blocks and compile
Post: RE: code blocks and compile
Hi!
This is a runtime error caused by mismatching 32 and 64 binaries. You have built a 32-bit executable and placed it alongside 64-bit dlls, or vice-versa. Make sure you're match the same architectu... |
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megamarc |
Support
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2 |
4,787 |
03-04-2022, 05:14 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
Hi Jaume,
May I help? I know the engine and you already have a sample of my work :) Send me a private message in case you're interested. I have experience. |
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megamarc |
Game development topics
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59 |
130,257 |
02-23-2022, 04:20 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
Hi Jaume!
I'm glad to hear from you, cheer up with the confinement, I hope it passes soon and you are all well. For my part I can't complain, thank you :)
I see that the progress of the game is a... |
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megamarc |
Game development topics
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59 |
130,257 |
02-11-2022, 04:22 AM |
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Thread: yet another "can't install" problem
Post: RE: yet another "can't install" problem
Hi!
Tilengine is not compatible with Tiled's "infinite maps" and its "chunk" properties, I wrote the parser long before this feature was introduced. This causes the unhandled exception you're experie... |
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megamarc |
Support
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5 |
9,988 |
02-05-2022, 06:05 PM |
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Thread: yet another "can't install" problem
Post: RE: yet another "can't install" problem
Welcome! Glad to know you have it already working.
Happy coding! |
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megamarc |
Support
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5 |
9,988 |
02-05-2022, 12:48 AM |
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Thread: yet another "can't install" problem
Post: RE: yet another "can't install" problem
Hi,
In your project/linker properties -> additional libraries, you must add Tilengine.lib to the list.
In Windows, a .dll file is the one required at runtime to run the program, but for building a p... |
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megamarc |
Support
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5 |
9,988 |
02-04-2022, 04:38 PM |
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Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series
Hi Daniel!
That's cool, great work!
Thanks for your time and effort on this new project :) subscribed and liked |
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megamarc |
Game development topics
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2 |
5,492 |
01-19-2022, 03:37 PM |
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Thread: External rendering SDL2
Post: RE: External rendering SDL2
Happy new year!
How are you doing?
Without having the full source code of your attempt I can only guess, as I'm not expert on the quirks of C++. But there's a thing it doesn't smell well for me: the... |
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megamarc |
Game development topics
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3 |
7,770 |
01-04-2022, 01:32 AM |
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Thread: How to limit a line scroll to a certain part of the world?
Post: RE: How to limit a line scroll to a certain part o...
Hi!
Cool effectyou did with the grass.
Solving the issue is easy. You just have to compensate for the y offset. For example, if you scroll the world 10 pixels positive -so the layer moves upwards fr... |
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megamarc |
Game development topics
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1 |
4,056 |
12-24-2021, 06:04 PM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
Hi Jaume!
How are you doing?
The "temp.png" animation you use for outlines can't be done with color cycling. Pixel coverage changes between frames. Color cycling only allows changing a given col... |
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megamarc |
Game development topics
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59 |
130,257 |
12-07-2021, 02:29 AM |