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Thread: remove single color from tileset background
Post: RE: remove single color from tileset background
Hi,
Tilesets (and spritesets) don't have a background color, palette index 0 is always transparent so you can see the layer below cut through it. All sample assets are done this way. What problem are... |
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megamarc |
Support
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4 |
9,844 |
01-03-2021, 08:08 AM |
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Thread: remove single color from tileset background
Post: RE: remove single color from tileset background
That magenta is a placeholder, index 0 is always transparent no matter what actual color it holds. Have you run the samples to check it? Those magenta pixels are never drawn. |
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megamarc |
Support
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4 |
9,844 |
01-04-2021, 02:01 AM |
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Thread: Tilengine Anim Suite
Post: RE: Tilengine Anim Suite
Hi!
Good work, and thanks for your contribution! :)
Nowadays the .sqx format is only used for color cycle animation, but is kept for backwards compatibility with old code.
There's a function c... |
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megamarc |
Presentations
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4 |
9,033 |
05-08-2022, 04:33 PM |
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Thread: Mobile development?
Post: RE: Mobile development?
Yes, me too! But unless somebody wants to contribute, it's not a priority right now... |
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megamarc |
Support
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3 |
11,920 |
09-03-2017, 07:11 PM |
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Thread: Mobile development?
Post: RE: Mobile development?
Hi again :) I appreciate your interest
I really don't know about mobile development so I can't recommend you any libraries... I know the Android Java API provides classes to access the app framebuf... |
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megamarc |
Support
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3 |
11,920 |
09-03-2017, 12:24 AM |
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Thread: Sprite sheet design considerations?
Post: RE: Sprite sheet design considerations?
Tilengine is software based, so there aren't penalties about the number of sheets or set dimensions. By the way, the limitation of needing power of two textures was abandoned long time ago. OpenGL 2.0... |
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megamarc |
Support
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3 |
11,905 |
09-29-2017, 07:39 AM |
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Thread: Sprite sheet design considerations?
Post: RE: Sprite sheet design considerations?
AFAIK non power of two textures were introduced to prevent the waste of space and/or image rescaling associated with classic textures. But I'm not a chipset designer so I can't tell you first hand how... |
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megamarc |
Support
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3 |
11,905 |
09-30-2017, 12:10 AM |
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Thread: Regarding other platforms, like Linux, mobile...
Post: RE: Regarding other platforms, like Linux, mobile....
Hi Domarius,
Sorry for the delay. I know about writing portable code for cross-platform development, but not much about unified cross-platfom environments. What I do with Tilengine is to write, deb... |
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megamarc |
Support
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3 |
11,905 |
02-20-2018, 03:33 AM |
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Thread: Regarding other platforms, like Linux, mobile...
Post: RE: Regarding other platforms, like Linux, mobile....
Of course you can release multiple platform ports of your project written in C++. The language itself is source-level cross-platform. But you have to build specific binaries for each platform with dif... |
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megamarc |
Support
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3 |
11,905 |
02-24-2018, 05:49 PM |
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Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows
TLN_DefineInputKey() is the way to assign the predefined functions to the keys you want |
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megamarc |
Support
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3 |
10,321 |
06-05-2018, 03:54 AM |
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Thread: Text in Tilengine
Post: RE: Text in Tilengine
JaumeAlcazo Wrote: (06-08-2018, 05:48 PM)
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Which is the best library to render text in SDL/Tilengine?
I would like to use "\n", ttf fonts, bitmap fonts, different colors, etc...
--
Tilengine doe... |
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megamarc |
Support
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3 |
11,841 |
06-09-2018, 12:29 AM |
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Thread: Feature request, input keys other than arrows
Post: RE: Feature request, input keys other than arrows
Some keys such as Escape an Backspace are predefined. The windowing subsystem was implemented to provide a simple environment for testing because Tilengine is just a rendering library. If you need mor... |
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megamarc |
Support
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3 |
10,321 |
06-22-2018, 07:20 AM |
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Thread: Tilengine 2.0 goes LGPL full open source
Post: Tilengine 2.0 goes LGPL full open source
Tilengine is now a complete open source project. I've released the full source code under the LGPL license, that allows usage in closed source applications as well as in open source projects.
I've ... |
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megamarc |
News & Announcements
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3 |
13,303 |
07-05-2018, 08:26 PM |
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Thread: Tilengine 2.0 goes LGPL full open source
Post: RE: Tilengine 2.0 goes LGPL full open source
Thanks man! That's the point of opening it :) I hope to make it grow and attract more people, too |
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megamarc |
News & Announcements
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3 |
13,303 |
07-13-2018, 01:40 AM |
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Thread: Tilengine doesn't like certain PNGs?
Post: RE: Tilengine doesn't like certain PNGs?
Greysonstorm is right, your png is 24-bit true color, whereas Tilengine accepts only 8-bit indexed color pngs. It's great that you provided the related assets, this way it's very easy to find the mist... |
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megamarc |
Support
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3 |
10,146 |
08-09-2018, 06:02 AM |
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Thread: Feature request: Load png and mp3 from packed files
Post: RE: Feature request: Load png and mp3 from packed ...
Yes, everybody uses its own packer. I've developed one for my job many years ago with basic encryption, it's the way to go.
Please notice that the loaders in tilengine (all the TLN_LoadSomething() ... |
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megamarc |
Support
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3 |
10,307 |
09-04-2018, 02:54 AM |
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Thread: Completed project restructure
Post: Completed project restructure
Hi folks,
As I've announced some days ago in this facebook note (https://www.facebook.com/notes/tilengine/roadmap/1911427572226514/), I completed restructure of Tilengine project, due to increased ... |
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megamarc |
News & Announcements
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3 |
10,962 |
10-10-2018, 09:46 PM |
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Thread: Completed project restructure
Post: RE: Completed project restructure
Hi Richard,
The two languages that survived are the ones I'm maintaining myself, so they aren't going to be abandonded. I've split them to have more flexibility and get rid of unsupported features.... |
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megamarc |
News & Announcements
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3 |
10,962 |
11-07-2018, 05:03 AM |
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Thread: ejemplo sencillo
Post: RE: ejemplo sencillo
Gracias por el ejemplo :cool:
Hacer tutoriales no es sencillo, ya que se trata de una labor didáctica o educativa. Puedes tener 2 tipos de tutoriales:
Serie de tutoriales sencillos incrementales... |
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megamarc |
Soporte
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3 |
12,152 |
11-05-2018, 02:06 AM |
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Thread: Tileset Tile Dimensions
Post: RE: Tileset Tile Dimensions
Hi Richard!
You're right, the engine is built around power-of-two tile dimensions, as it uses bit shifts and masks wherever possible for improved rendering performance. I didn't considered arbitrar... |
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megamarc |
Support
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3 |
10,384 |
12-20-2018, 06:51 PM |