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Post Author Forum Replies Views [desc] Posted
    Thread: Tilengine 2.12 released with tile & sprite 90º rotation
Post: Tilengine 2.12 released with tile & sprite 90º rot...

Hi! I've released version 2.12 that adds tile & sprite 90º rotation. It can be cloned from GitHub or downloaded prebuilt binaries from itch.io Full blog entry is here: https://megamarc.itch.i...
megamarc News & Announcements 0 2,444 11-01-2022, 05:30 PM
    Thread: Tilengine 2.14 with new layer window feature
Post: Tilengine 2.14 with new layer window feature

Hi! I've just released a new version that adds a per-layer window feature similar to the one pesent in SNES. Here is the full post with explanation and new samples to play with: https://megamarc...
megamarc News & Announcements 0 2,562 02-11-2023, 01:07 AM
    Thread: How to create a framebuffer for use of external rendering
Post: RE: How to create a framebuffer for use of externa...

Hi, In plain C (not C++), void* pointer means "anything goes", it's like a placeholder that accepts any data. malloc won't break, it just returns a void* pointer, it doesn't care what are you using...
megamarc Support 1 2,917 03-01-2024, 05:44 PM
    Thread: Tilengine 2.13 with per-tile palette selector
Post: Tilengine 2.13 with per-tile palette selector

Hi, I've uploaded to itch.io and github release 2.13 of Tilengine, which adds the ability to use different palettes on each tile of a tilemap, just like actual 2D chipsets work. Here's the full blog ...
megamarc News & Announcements 0 2,937 11-13-2022, 03:18 AM
    Thread: Forum online again
Post: Forum online again

Hi folks, Forum has been offline since some days ago. Database reached file size limit of 3 Gb imposed by my ISP (Hostinger). Instead of sending an alert email, they locked database access to the f...
megamarc Forum issues 0 3,015 08-05-2023, 06:13 PM
    Thread: Animated isometric maps in Tilengine
Post: RE: Animated isometric maps in Tilengine

Hi! Thanks for sharing your work, very interesting tool! Tilengine doesn't support diamond tiles because standard 2D chipsets don't support it, either. Classic isometric games running on console...
megamarc Game development topics 1 3,448 05-30-2023, 02:09 AM
    Thread: Origin of resources
Post: RE: Origin of resources

Hi! I don't create the resources myself, because I don't have drawing skills. Instead I use different sources: itch.io free resources (mainly from https://ansimuz.itch.io/) https://www.vgmaps.c...
megamarc Game development topics 1 3,462 12-21-2023, 09:06 PM
    Thread: Tile animation (ON/OFF switch case)
Post: RE: Tile animation (ON/OFF switch case)

Hi! I'm out on holidays now, but I'll consider it after I return. Right now there's no direct way to achieve the effect you want. It would require two new calls: 1. Query a tileset to get a list of ...
megamarc Support 1 3,608 08-09-2023, 01:57 AM
    Thread: Scaling to fake camera zoom effect?
Post: RE: Scaling to fake camera zoom effect?

Hi! Of course it's possible, but you have to coordinate the scaling of background and sprites. Background scaling is done with TLN_SetLayerScaling() (https://www.tilengine.org/doc/group__layer.html...
megamarc Support 1 3,808 12-02-2022, 06:36 PM
    Thread: Invalid object address is (nil)
Post: RE: Invalid object address is (nil)

I don't know without giving proper information: tilengine version, error messages and source code causing the errors
megamarc Support 1 3,899 05-25-2020, 05:42 PM
    Thread: How blitting works
Post: RE: How blitting works

Hi! That's the reason, it's fixed point math. On low-end hardware, integer math is much faster than floating point. So the fractional accumulation is done in 16.16 fixed point, that is 16 bits for in...
megamarc Support 2 3,999 02-23-2024, 04:57 PM
    Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?

Hi, I can't reproduce the issue. Using your modified tileset and writing the following queries: Code: -- TLN_TileInfo tile_info = {0}; TLN_GetLayerTile (LAYER_FOREGROUND, 10*16,12*16, &tile_...
megamarc Support 2 4,030 08-17-2023, 03:41 PM
    Thread: V-Tilengine
Post: RE: V-Tilengine

Hi! Nice work, thanks for sharing here. I didn't know about V language, seems cool. I've also updated README in GitHub to add V-Tilengine binding. Regards,
megamarc Game development topics 1 4,405 01-29-2023, 03:36 AM
    Thread: Major refactor of Python Platformer
Post: Major refactor of Python Platformer

Hi, I've done a major refactoring of Tilengine's sister project Python Platformer (https://github.com/megamarc/TilenginePythonPlatformer). I've split it onto separate, reusable modules what was a sin...
megamarc News & Announcements 0 4,587 06-25-2021, 10:21 PM
    Thread: CRT and set FPS bugs
Post: RE: CRT and set FPS bugs

Hi! I've just returned from holidays and seen your post. Let me check it and answer soon. The CRT issue happens when the front layer is scrolling, or just standing still? I may need the "elis...
megamarc Support 3 4,671 04-02-2024, 04:20 AM
    Thread: CRT and set FPS bugs
Post: RE: CRT and set FPS bugs

Hi, I've found the explanation for both issues: CRT filter The problem here is that the background bitmap is smaller than the framebuffer. When thete's no background bitmap, each frame is cle...
megamarc Support 3 4,671 04-04-2024, 03:18 AM
    Thread: Fixed C# sample, added docs
Post: Fixed C# sample, added docs

This is a small release update in GitHub and Windows packages: * Windows install.bat: added copy of required dll files to C# samples folder. Itch.io files updated for download * Fixed C# sample, a...
megamarc News & Announcements 0 4,844 09-05-2017, 03:29 PM
    Thread: Release 1.18
Post: Release 1.18

New engine features: Vastly improved user input: 6 action buttons, start button, up to four simultaneous players. Key bindings and joystick buttons can be redefined. Introduces TLN_EnableInput(), TLN_...
megamarc News & Announcements 0 4,883 11-24-2017, 05:26 AM
    Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...

Hi! I'm fine, thanks :-) hope you too. 1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to dinamically resize it in order to keep consis...
megamarc Support 2 4,908 04-05-2023, 01:05 AM
    Thread: Tilengine 2.4.0 adds object layers
Post: Tilengine 2.4.0 adds object layers

Release 2.4.0 introduces the new object layers, which consist of a list of sprite graphics that are displayed in certain positions. They are a hybrid between the layers of tiles and the sprites. Above...
megamarc News & Announcements 0 4,961 05-10-2019, 05:16 PM