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Post Author Forum Replies Views Posted [asc]
    Thread: felicitaciones
Post: RE: felicitaciones

Feliz año igualmente, gracias!! :)  Sí, la mayoría de actividad en el foro es internacional, aunque también hay gente de cerca que lo va siguiendo. La documentación de C "paso a paso" está a med...
megamarc Soporte 14 34,135 01-01-2018, 02:10 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi, how are you doing? Release 1.18 introduced features about input you suggested: more action buttons, a start button, up to four simultaneous players... have you checked it?
megamarc Support 22 64,640 12-21-2017, 12:05 AM
    Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D

How are you doing with tilengine? Any progress? C is a systems language and shouldn't be used to develop applications, only low-level system components. Tilengine is writen in C and that's great, b...
megamarc Presentations 9 28,186 12-15-2017, 11:08 PM
    Thread: Tilengine API questions
Post: RE: Tilengine API questions

You're right, correct CRT emulation is quite complex. I just implemented a cheap one that runs on modest hardware and does a decent job, but of course it's far from accurate. I would recommend to bypa...
megamarc Support 8 23,707 12-15-2017, 04:47 AM
    Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D

Hi stefano! Everything you wrote is clear and understandable :-) I may or may not agree with some of the opinions, but I won't ever get angry with someone that is evaluating and suggesting things t...
megamarc Presentations 9 28,186 12-12-2017, 09:15 AM
    Thread: Tilengine API questions
Post: RE: Tilengine API questions

All VDP-based systems (like arcade boards or console) used either tiled backgrounds or sprites to build the HUD. Direct pixel access is not possible in these systems easily -some creative trickery is ...
megamarc Support 8 23,707 12-04-2017, 10:19 PM
    Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D

Thanks again for your suggestions. To get some donations I already have an Itch.io (https://megamarc.itch.io/tilengine) page and a Patreon (https://www.patreon.com/megamarc) one. The problem with patr...
megamarc Presentations 9 28,186 12-04-2017, 05:03 PM
    Thread: Tilengine API questions
Post: RE: Tilengine API questions

You're welcome, feature requests are meant to be implemented :-) please add the dynamic change of internal resolution too, if not I will soon forget about it... Interface elements: you can check th...
megamarc Support 8 23,707 12-04-2017, 08:44 AM
    Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D

Hi Stefano, welcome to the forums! I appreciate your comments and suggestions. Of course there is a lot to improve, I'm just a single guy maintaining it all with some occasional contributions from ...
megamarc Presentations 9 28,186 12-04-2017, 08:29 AM
    Thread: Release 1.19
Post: Release 1.19

This release adds the following features: Spriteset: adds TLN_SetSpritesetData() to modify spriteset attributes and pixels at runtime. Window: adds CWF_NEAREST window flag to the TLN_WindowFlags e...
megamarc News & Announcements 0 4,662 12-04-2017, 01:46 AM
    Thread: Release 1.18
Post: Release 1.18

New engine features: Vastly improved user input: 6 action buttons, start button, up to four simultaneous players. Key bindings and joystick buttons can be redefined. Introduces TLN_EnableInput(), TLN_...
megamarc News & Announcements 0 4,353 11-24-2017, 05:26 AM
    Thread: Tilengine API questions
Post: RE: Tilengine API questions

Hello and welcome to the forums  :) The spriteset memory layout is quite static. It would be easy to implement a method to update the pixels of a pre-allocated spriteset (just as you can do with a ...
megamarc Support 8 23,707 11-23-2017, 09:03 AM
    Thread: Python platformer prototype
Post: RE: Python platformer prototype

Updated platform prototype in WIP2: adds player/level interacion showing the usage of Layer::get_tile() and Tilemap:: set_tile() methods, to get info about the environment and modify it, respectively:...
megamarc News & Announcements 1 6,882 11-04-2017, 08:03 PM
    Thread: Python platformer prototype
Post: Python platformer prototype

I've spawned a new GitHub project that will act as a series of work-in-progress, showing how to implement actual game mechanics with tilengine: https://github.com/megamarc/TilenginePythonPlatformer (...
megamarc News & Announcements 1 6,882 11-02-2017, 08:32 PM
    Thread: Version 1.16 released
Post: Version 1.16 released

This small update fixes bugs in TLN_GetSpriteInfo(), TLN_LoadTilemap() and adds sprite priority implementation using the FLAG_PRIORITY on sprites
megamarc News & Announcements 0 4,845 10-04-2017, 04:58 AM
    Thread: Sprite sheet design considerations?
Post: RE: Sprite sheet design considerations?

AFAIK non power of two textures were introduced to prevent the waste of space and/or image rescaling associated with classic textures. But I'm not a chipset designer so I can't tell you first hand how...
megamarc Support 3 11,363 09-30-2017, 12:10 AM
    Thread: Pixel modifications
Post: RE: Pixel modifications

Tilengine allows you to modify tileset pixel data on the fly at runtime (check TLN_SetTilesetPixels() (http://www.tilengine.org/doc/_tilengine_8h.html#af269a7f04ac9d1f1320bbe78ba307843) function). You...
megamarc Support 18 52,565 09-30-2017, 12:01 AM
    Thread: Sprite sheet design considerations?
Post: RE: Sprite sheet design considerations?

Tilengine is software based, so there aren't penalties about the number of sheets or set dimensions. By the way, the limitation of needing power of two textures was abandoned long time ago. OpenGL 2.0...
megamarc Support 3 11,363 09-29-2017, 07:39 AM
    Thread: Pixel modifications
Post: RE: Pixel modifications

I don't remember that original lemmings had this kind of environment modification. Worms had it, but it was based on a different kind of engine with full bitmaps, not tile based. You can read a great ...
megamarc Support 18 52,565 09-29-2017, 07:20 AM
    Thread: Smile!
Post: RE: Smile!

This seems to be an open bug in SCEditor, the text editor used inside myBB: https://github.com/mybb/mybb/issues/2045 (https://github.com/mybb/mybb/issues/2045) It just happens inside the WYSIWYG e...
megamarc Forum issues 8 26,488 09-11-2017, 12:53 AM