Search Results
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Replies |
Views |
Posted
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Thread: How blitting works
Post: RE: How blitting works
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vonhoff |
Support
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2 |
2,229 |
02-23-2024, 06:40 PM |
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Thread: How blitting works
Post: How blitting works
Hi Marc,
I'm currently learning about blitting in graphics programming and I'm trying to understand how scaling works.
How does it work in Tilengine? The scaling I'm interested in is in the followin... |
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vonhoff |
Support
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2 |
2,229 |
02-22-2024, 06:28 AM |
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Thread: Origin of resources
Post: Origin of resources
Hi Marc,
I was wondering where you got the resources for the samples, like the palettes, spritesets, tilesets, etc. Did you make them yourself? They look really good. |
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vonhoff |
Game development topics
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1 |
2,193 |
12-08-2023, 06:04 AM |
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Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...
System64 Wrote: (06-17-2023, 07:05 AM)
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Hi!
I use raster effects in a clever way.
I have a long tile that is 256x8. it has 256 vertical lines, each line is one color, so this tile has 256 colors.
... |
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vonhoff |
Game development topics
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13 |
15,868 |
06-18-2023, 01:51 AM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
By the way, where did you learn the most about 2D chipsets? I'm really interested in graphics programming, and I'd love to know more about it :) |
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vonhoff |
Presentations
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6 |
8,029 |
06-11-2023, 06:30 PM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
Thanks for replying, it means a lot to me :)
You mentioned the Retro Engine before, and I looked into it. I found a project on GitHub that's working on taking apart and understanding Retro Engine v4.... |
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vonhoff |
Presentations
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6 |
8,029 |
06-10-2023, 06:18 PM |
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Thread: Reflecting on its development
Post: Reflecting on its development
Hi Marc,
If you could go back to 2015 when you started working on Tilengine, how do you think your development process would have changed? With your current understanding of software development and ... |
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vonhoff |
Presentations
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6 |
8,029 |
06-09-2023, 06:36 PM |
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Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...
System64 Wrote: (04-21-2023, 09:52 PM)
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I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine...
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You mentioned that you used Tilen... |
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vonhoff |
Game development topics
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13 |
15,868 |
06-04-2023, 06:21 PM |
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Thread: Animated isometric maps in Tilengine
Post: Animated isometric maps in Tilengine
Hello everyone,
A few months ago, I started with creating tilesets and tilemaps. Drawing inspiration from classic isometric games like Populous, my goal was to capture the same perspective and atmosp... |
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vonhoff |
Game development topics
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1 |
2,301 |
05-29-2023, 08:53 PM |
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Thread: Loading and setting palettes
Post: RE: Loading and setting palettes
I see, that makes sense. I'm writing some custom palette loaders for ASE and PAL files, and I indeed noticed that the first color is always transparent during testing. |
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vonhoff |
Support
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2 |
3,519 |
05-29-2023, 03:15 PM |
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Thread: Loading and setting palettes
Post: Loading and setting palettes
Hey Marc,
I have a question about the TLN_Palette's first color. Why is it that TLN_SetPaletteColor always sets the first color (index 0) to 0, even though the ACT palette in /samples/assets/racer ... |
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vonhoff |
Support
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2 |
3,519 |
05-28-2023, 04:17 AM |
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Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...
Hey, this looks really cool! I would love to implement something like this in my own projects. Can you share the code for loading palettes like this?
I don't mind that it's written in Nim, I think ... |
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vonhoff |
Game development topics
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8 |
11,709 |
11-11-2022, 02:35 AM |
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Thread: A GUI for ResourcePacker
Post: A GUI for ResourcePacker
Hi everyone,
I've been working on a GUI application based on the ResourcePacker command line tool. The application makes it easier to pack, preview and unpack assets. I wanted to make sure the appl... |
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vonhoff |
Presentations
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1 |
4,370 |
07-04-2022, 08:29 PM |
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Thread: Spam on the English forums
Post: Spam on the English forums
I have noticed that there is a huge amount of spam on the English forums. Is there anything that could be done about this?
It seems that banning the spammers does work for a while, but only for a ve... |
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vonhoff |
Forum issues
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1 |
4,393 |
04-29-2022, 10:47 PM |
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Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.5
It is not required to include the binding as a project dependency. However, it seemed inefficient to me to make a copy of the binding for each available sample project. So I decided to put the binding... |
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vonhoff |
Presentations
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6 |
13,262 |
04-09-2022, 03:31 AM |
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Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.4
System64 Wrote: (04-01-2022, 09:00 PM)
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Oh this is so nice! I didn't want to use the C# bindings because it used an old version of Tilengine. But now, this problem is fixed. By the way I suggest yo... |
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vonhoff |
Presentations
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6 |
13,262 |
04-04-2022, 05:39 AM |
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Thread: CsTilengine for version 2.9.5
Post: CsTilengine for version 2.9.5
Hello all, my name is Simon. I'm a 23 year old aspiring software engineer. I'm mostly proficient in object oriented languages where I prefer to develop my applications in C#. Furthermore, I have a gre... |
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vonhoff |
Presentations
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6 |
13,262 |
04-01-2022, 04:42 AM |