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Post Author Forum Replies Views Posted [asc]
    Thread: How blitting works
Post: RE: How blitting works

Thanks!
vonhoff Support 2 2,229 02-23-2024, 06:40 PM
    Thread: How blitting works
Post: How blitting works

Hi Marc, I'm currently learning about blitting in graphics programming and I'm trying to understand how scaling works. How does it work in Tilengine? The scaling I'm interested in is in the followin...
vonhoff Support 2 2,229 02-22-2024, 06:28 AM
    Thread: Origin of resources
Post: Origin of resources

Hi Marc, I was wondering where you got the resources for the samples, like the palettes, spritesets, tilesets, etc. Did you make them yourself? They look really good.
vonhoff Game development topics 1 2,193 12-08-2023, 06:04 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

System64 Wrote: (06-17-2023, 07:05 AM) -- Hi! I use raster effects in a clever way. I have a long tile that is 256x8. it has 256 vertical lines, each line is one color, so this tile has 256 colors. ...
vonhoff Game development topics 13 15,868 06-18-2023, 01:51 AM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

By the way, where did you learn the most about 2D chipsets? I'm really interested in graphics programming, and I'd love to know more about it :)
vonhoff Presentations 6 8,029 06-11-2023, 06:30 PM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

Thanks for replying, it means a lot to me :) You mentioned the Retro Engine before, and I looked into it. I found a project on GitHub that's working on taking apart and understanding Retro Engine v4....
vonhoff Presentations 6 8,029 06-10-2023, 06:18 PM
    Thread: Reflecting on its development
Post: Reflecting on its development

Hi Marc, If you could go back to 2015 when you started working on Tilengine, how do you think your development process would have changed? With your current understanding of software development and ...
vonhoff Presentations 6 8,029 06-09-2023, 06:36 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

System64 Wrote: (04-21-2023, 09:52 PM) -- I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine... -- You mentioned that you used Tilen...
vonhoff Game development topics 13 15,868 06-04-2023, 06:21 PM
  Information Thread: Animated isometric maps in Tilengine
Post: Animated isometric maps in Tilengine

Hello everyone, A few months ago, I started with creating tilesets and tilemaps. Drawing inspiration from classic isometric games like Populous, my goal was to capture the same perspective and atmosp...
vonhoff Game development topics 1 2,301 05-29-2023, 08:53 PM
    Thread: Loading and setting palettes
Post: RE: Loading and setting palettes

I see, that makes sense. I'm writing some custom palette loaders for ASE and PAL files, and I indeed noticed that the first color is always transparent during testing.
vonhoff Support 2 3,519 05-29-2023, 03:15 PM
    Thread: Loading and setting palettes
Post: Loading and setting palettes

Hey Marc, I have a question about the TLN_Palette's first color. Why is it that TLN_SetPaletteColor always sets the first color (index 0) to 0, even though the ACT palette in /samples/assets/racer ...
vonhoff Support 2 3,519 05-28-2023, 04:17 AM
    Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...

Hey, this looks really cool! I would love to implement something like this in my own projects. Can you share the code for loading palettes like this? I don't mind that it's written in Nim, I think ...
vonhoff Game development topics 8 11,709 11-11-2022, 02:35 AM
  Information Thread: A GUI for ResourcePacker
Post: A GUI for ResourcePacker

Hi everyone, I've been working on a GUI application based on the ResourcePacker command line tool. The application makes it easier to pack, preview and unpack assets. I wanted to make sure the appl...
vonhoff Presentations 1 4,370 07-04-2022, 08:29 PM
  Sad Thread: Spam on the English forums
Post: Spam on the English forums

I have noticed that there is a huge amount of spam on the English forums. Is there anything that could be done about this?  It seems that banning the spammers does work for a while, but only for a ve...
vonhoff Forum issues 1 4,393 04-29-2022, 10:47 PM
    Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.5

It is not required to include the binding as a project dependency. However, it seemed inefficient to me to make a copy of the binding for each available sample project. So I decided to put the binding...
vonhoff Presentations 6 13,262 04-09-2022, 03:31 AM
    Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.4

System64 Wrote: (04-01-2022, 09:00 PM) -- Oh this is so nice! I didn't want to use the C# bindings because it used an old version of Tilengine. But now, this problem is fixed. By the way I suggest yo...
vonhoff Presentations 6 13,262 04-04-2022, 05:39 AM
    Thread: CsTilengine for version 2.9.5
Post: CsTilengine for version 2.9.5

Hello all, my name is Simon. I'm a 23 year old aspiring software engineer. I'm mostly proficient in object oriented languages where I prefer to develop my applications in C#. Furthermore, I have a gre...
vonhoff Presentations 6 13,262 04-01-2022, 04:42 AM